Crisis Force. Famicom shooter.
It is awesome.
Your ship can shift between three modes, switchable on the fly. You have two weapons selectable via collecting red or blue powerups, but each mode fires them differently, so basically you have 6 guns, and can select from 3 at any time.
Each ship also has it's own distinct bomb usage.
And you have a "super mode" that makes your plane bigger and invincible for many seconds, as well as powering up the gun to awesome levels(sadly, there is only one super mode).
Sweet music, too. Konami used one of those mapper chips with additional sound hardware, if I recall.
http://www.youtube.com/watch?v=ws5ujH65hfg
Apparently it gets even awesomer in 2-player mode. I've not had occasion to try that.
I actually didn't have the game "back in the day."Joe Camacho wrote:I think that "on those days" when something was "top-down" view, it was regarded as "Zelda type", I know I used that term.blackmyst wrote:Gremlins 2 is awesome.
I always wonder when people say a game is "like Zelda" or "like Metroid" if it actually has the complex nonlinear world and level designs with all the puzzles, or if they just say that cuz it looks like that if you play it for two minutes.Gil_Hamilton wrote:Notably The Guardian Legend. Half shooter, half Legend of Zelda with a gun and a robochick.
No idea about "like metroid" though.
But it DOES feel like Zelda with a gun. I think the single-screen scrolling is what does it.
It's certainly more advanced than Zelda was.
Describing Blaster Master as "Metroid with a tank!" really does both games a dis-service though, and I should be ashamed of myself.
Neo Kaiser: What is this, Game Pro?
I find screen shots worth very little, as they don't show what the game actually plays like. And if we were worried about graphics, we wouldn't be playing NES games. That's why I typed a bunch of words to sell the game.
I WOULD have linked a YouTube clip of Metal Storm if I could've found a half-decent one that didn't start at level 1 or have a voice-over, as it's one that deserves to be seen in motion.
The elevator level is awesome, as is the stage 6 boss.
Neither features the 3 background layers that are so impressive for an NES game(which aren't visible in screen shots since... no animation), but... meh. We're not here for the graphics.