The premise behind testing every game five minutes was rooted in the observation that most games show you their entire hand of cards in first five minutes. In most cases, game progression brings more changes in scenery than in behavior. There are some exceptions to this. Super Castlevania IV doesn't show Mode7 within the first 5 minutes. But it didn't matter, because many other games played that card within their first 5 minutes.PiCiJi wrote:You can't check each game from beginning to the end.
Also, even though I can't play too many games to completion myself, in the aggregate bsnes has thousands of users completing a great deal of games. We don't get squat for reports, which is a testament to how well the original premise held up. The chance of any bug eluding us using this method is very unlikely. There was one, Lemmings 2, which I should have caught but didn't because it happens at the very end of a long intro I probably skipped. It was quickly found by a casual user anyway.
The PPU behavior we're talking about seems more like a highly clever (or highly stupid) trick that would not be casually whipped out for some brief purpose later in a game. I think we can logically assert that. But even though there's a slim chance, there's no reason to tackle imaginary issues over numerous known ones.
Your interpretation that I "don't see the point in a PPU renderer" is incorrect. Read again. I questioned not whether it should be done, but whether it makes sense to do it before other things. And don't speak for other people, I know what users think, they've already asked about it so much that byuu had to create rules against it. You are in the vast minority if you want to put another boring 1 year window between getting more games functional in ANY snes emulator. The scene is drowning in boredom as it is, it doesn't need any help from bsnes.Snark wrote:That's the point of an accurate emulator, that's the point of bsnes. I understand for some "accurate emulation" is beneficial because it allows a compatibility close to (perceived) 100% as it did in the case of bsnes...and beyond that you don't really see the point as proven by your objections to the possible future PPU renderer... but I think most here disagree on this.