how exactly macromedia flash handles that stuff? (mantissa, exponent, sign, endians, etc...)
i wanna cheat certain flash program, but unfortunately, my cheating program can only search values that were native to the processor only (i.e 8-bit byte, 16/32/64-bit word, 32/64/80-bit floating point).
So i intend to make numeric converter that will convert numeric value and represent it into series of bytes that can be used for searching.
consequently, i need to know the what form of floating point, that flash uses.
Floating point on Flash/.swf
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http://en.wikipedia.org/wiki/ActionScript It seems that it uses double-precision IEEE-754 floating point, but I don't think you can twiddle bits easily.
sorry, for very late post
i have test various flash player, it seems intel' floating point were used as-is up to version 7,
i can find for 8-byte float value addresses in RAM while the swf was played using adobe flash player version 7 or older.
however, on adobe flash player version 8 or newer, i can not even find the for the address of the values...
i have test various flash player, it seems intel' floating point were used as-is up to version 7,
i can find for 8-byte float value addresses in RAM while the swf was played using adobe flash player version 7 or older.
however, on adobe flash player version 8 or newer, i can not even find the for the address of the values...