Making Franpa alerts Mark II is fine tooMetatron wrote:Think of Squall as Franpa 2.0.Gil_Hamilton wrote:But there's no color at all! Why is he special-casing an argument for the sky?!?!blargg wrote:His point is that you're an idiot for engaging in discussion (I only know this because I got the point a while back in the linked discussion about binary).Gil_Hamilton wrote:What's your point?
Or shall I need to use hand puppets?
Effective emulator design.
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- Locksmith of Hyrule
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<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- ZSNES Shake Shake Prinny
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hahahahahahahaSquall_Leonhart wrote:light bouncing
gotta love those happy meal "learn shit while eating shit" cards
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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I'd personally do N64 (try to make the pSX of N64 emulation (NO PLUGINS ), if that's even possible.)h4tred wrote:Indeed.
Well, decided between:
* Vectrex (loads of potential ideas there)
* GBA (obviously)
* SNES
* or possibly something N64 related, since PJ64 stinks and plugins are crap.
Barring that, it's still your choice nonetheless.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
Wait....isn't it possible to write something like a "LLE" video/audio plugin for N64?h4tred wrote:Indeed.
Well, decided between:
* Vectrex (loads of potential ideas there)
* GBA (obviously)
* SNES
* or possibly something N64 related, since PJ64 stinks and plugins are crap.
As for "effective emulator framework", I think it will get you nowhere. Just jump in and code already. :D
It's been done. Can't seem to find it on emutalk anymore though. I dunno where it disappeared to. I'll google it.
Even so, an LLE plugin would only go so far given it'd go into the current emulators...
Edit: Found it via google: http://www.emutalk.net/showthread.php?t=40640
I searched in the wrong fucking sub-forums when I did the emutalk search. I suck.
Even so, an LLE plugin would only go so far given it'd go into the current emulators...
Edit: Found it via google: http://www.emutalk.net/showthread.php?t=40640
I searched in the wrong fucking sub-forums when I did the emutalk search. I suck.
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- ZSNES Shake Shake Prinny
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Plugins suck period carriage return
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
bsnes vs mudSNES! FIGHT!h4tred wrote:Indeed.
Well, decided between:
* Vectrex (loads of potential ideas there)
* GBA (obviously)
* SNES
* or possibly something N64 related, since PJ64 stinks and plugins are crap.
You know you wanna.
Though in all seriousness, if you like GBA, and think VBA is bad...
another off topic idea for older system emulator authors, would be to write an emulator that could render more of a game horizontally at a time, so you could see farther ahead in a sidescrolling game, effectively creating a native widescreen mode that the original hardware couldn't produce, it wouldn't be easy and probably wouldn't work on all games but it would be very cool and also great for playing on widescreen tvs, monitors, psps, etc. and just the idea of seeing more of the game at once is intriguing.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
If rendering more than is shown on screen, it would be hard to avoid having enemies suddenly appear quite a bit away from the edges. Lots of games also only maintain a small portion of the background at a time. Perhaps the emulator could detect scrolling, and remember pixels that scroll off screen and keep displaying the last pixels at that location.
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Most SNES games have levels that are just too large to fit into VRAM. They have to use "manual" scrolling at one point or another, and in that case it makes sense to load only the currently visible screen into VRAM, plus a few tiles beyond.
(Super Mario Kart and Gunman's Proof are two exeptions, btw.)
(Super Mario Kart and Gunman's Proof are two exeptions, btw.)
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
I'd like to somewhat redo my GBA emulator too >_> (if I can work up enough nerve to really get anywhere doing that). If you want to talk about GBA emulation stuff or share source then feel free to contact me, we can talk on AIM or IRC or something.h4tred wrote:Indeed.
Well, decided between:
* Vectrex (loads of potential ideas there)
* GBA (obviously)
* SNES
* or possibly something N64 related, since PJ64 stinks and plugins are crap.
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- ZSNES Shake Shake Prinny
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The first ban was meaningless, as he asked for it himself from his newer account.Panzer88 wrote:again?I.S.T. wrote:He's been banned, so don't expect a reply.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
what? I left for 5 days, and now he's gone?
s**t
I hope that he doesn't give up on his project (especially if he decides for N64). There would be a lot of Pros:
1. N64 scene would definitely need a good emu with no need of per game configurations
2. If the emulator is well written and could be ported to other OSes, I guess he would have infinite thanks from all Unix and Mac users!
3. A portable N64 emu would allow also a better base for improvements to the USF audio format
4. Between MAME/MESS n64 code and MooglyGuy's blog posts, some documentation on the hardware is already out to be used (even if probably more tests are needed).
As a Mac user, I strongly hope he decides to follow this route.
Finally, even if I'm not impartial on the subject, let me add a small remark
Also, without MESS, there would be no Hartung Game Master and no Epoch Game Pocket Computer emulation, since dumps and units were provided by the MESS team.
When I weight Cow's .hsi files (which are in a simple xml-like format and can be overwritten with nointro equivalent ones without even a warning from the emulator) with the wonders done by Judge [1], Micko and others, I have no doubts about keep using MESS
[1] btw he is now also working on Neo Geo Pocket support, to finally provide an up-to-date alternative to NeoPocott
s**t
I hope that he doesn't give up on his project (especially if he decides for N64). There would be a lot of Pros:
1. N64 scene would definitely need a good emu with no need of per game configurations
2. If the emulator is well written and could be ported to other OSes, I guess he would have infinite thanks from all Unix and Mac users!
3. A portable N64 emu would allow also a better base for improvements to the USF audio format
4. Between MAME/MESS n64 code and MooglyGuy's blog posts, some documentation on the hardware is already out to be used (even if probably more tests are needed).
As a Mac user, I strongly hope he decides to follow this route.
Finally, even if I'm not impartial on the subject, let me add a small remark
On Linux and MacOSX, for many systems MESS is the only available emulatore (and quite often on Windows as well, if you're looking for some obscure systems which only have DOS or Russian emus).I.S.T. wrote:As for MESS.... Fuck 'em as long as they have Cowering supporting/working on it.
Also, without MESS, there would be no Hartung Game Master and no Epoch Game Pocket Computer emulation, since dumps and units were provided by the MESS team.
When I weight Cow's .hsi files (which are in a simple xml-like format and can be overwritten with nointro equivalent ones without even a warning from the emulator) with the wonders done by Judge [1], Micko and others, I have no doubts about keep using MESS
[1] btw he is now also working on Neo Geo Pocket support, to finally provide an up-to-date alternative to NeoPocott