mudlord wrote:
That's what I expected from people. People always go for the most efficient, fastest, most bloat filled, expensive, crap/turds/whatever they can afford. No one remotely gives a damn about fucking commonsense when coding.
Hey, I've griped about the PC game industry before.
The graphics accelerator market especially is TOTALLY out of control. At least they've FINALLY realized that more power at any cost is not a viable hardware growth path. They still up specs WAY too often, and all too many game companies don't give a damn.
Doom 3 was a perfect example of what I'd been complaining about for a few years at that point. After the leaked alpha build that was unrunnable on any then-available hardware, people threw a fit.
And the final build was heavily optimized, and by most counts ran almost identically on everything from a low-end Geforce 3 to a low-end GeForce 5, with the only really visible sacrifice on a GeForce 2.
The lesson was missed by the PC gaming community, who continues to this day to insist that annual vidoe card upgrades are needed and that if a game doesn't require them, it's a shoddy product(or an MMORPG, but that's a whole 'nother rant).
It just took us a while to get around to the explicit goal.
...
But for the love of all that is good, get an old Athlon XP
(I've got an old one that's highly servicable as a general-purpose computer even with a modern OS, despite being "prehistoric" in enthusiast PC terms. But with 256 MB of RAM, it was seriously crippled by some of the garbage installed on it when it was a family machine. Should probably reassemble it and give it some work to do... except the motherboard is flaky, and always has been. There's always a hitch somewhere.).
Or a Pentium 3.
Or a Via C3. One of those little MicroATX boards, with one of those shoebox-sized cases. They're ADORABLE!
What I'm saying is... ANYTHING BUT A P4! Think of the children!