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Uviol
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by Uviol » Wed Mar 17, 2010 4:15 pm
Hiya all new here
Just trying to configure my buttons to play the awesome Donkey Kong Country 2, but cannot for the life of me remember which button you hold down to make the Kongs run, i've tried a few combinations but none seem to work. Is it at all possible to run in the zsnes version??
Deathlike2
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by Deathlike2 » Wed Mar 17, 2010 4:22 pm
It's the same for all the DKC series... the one that makes them twirl also makes them run (the Y button).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Uviol
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by Uviol » Wed Mar 17, 2010 5:09 pm
Ahh cheers for that, no fun without bein able to run : )
And how to jump whilst mounted on one of the animals? The normal jump button throws you off them instead :p
Deathlike2
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by Deathlike2 » Wed Mar 17, 2010 5:36 pm
Jumping is the same button for the characters as it is for ... I'm not sure how you're mapping the keys (you shouldn't be doing it from Key Comb), but it should be from Config->Input.
The X button is for dismounting, the B button is used for jumping (whether you're on an animal or not, although there is one exception IIRC).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
badinsults
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by badinsults » Fri Mar 19, 2010 4:49 am
You'd think that by a process of elimination, you would figure it out.
Hold Y!
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creaothceann
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by creaothceann » Fri Mar 19, 2010 11:28 am
badinsults wrote: You'd think that by a process of elimination, you would figure it out.
With so many keys?
Deathlike2
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by Deathlike2 » Fri Mar 19, 2010 4:21 pm
The run button is usually associated with Y.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Johan_H
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by Johan_H » Fri Mar 19, 2010 5:15 pm
Deathlike2 wrote: The run button is usually associated with Y.
That doesn't help someone who's never played a SNES game before though.
Still, it shouldn't take more than 30 seconds to figure out by just trying every button.
franpa
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by franpa » Fri Mar 19, 2010 5:38 pm
To jump, press B. Both A and B will act as jump for the kongs while A will dismount an animal.
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Esturk
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by Esturk » Fri Mar 19, 2010 8:35 pm
One of the downsides of roms. They don't come with the manual.
Johan_H
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by Johan_H » Fri Mar 19, 2010 10:49 pm
Esturk wrote: One of the downsides of roms. They don't come with the manual.
The upside is that they exist in the age of easily accessible information on the internet, where even scans of the manual can often be found.
Esturk
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by Esturk » Fri Mar 19, 2010 11:00 pm
I guess there are always FAQ's and guides which explain controls as well.
Johan_H
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by Johan_H » Fri Mar 19, 2010 11:32 pm
Esturk wrote: I guess there are always FAQ's and guides which explain controls as well.
Which is included in 'easily accessible information on the internet'.
Anyway, I can think of very few SNES games where you need any external information to play the game and see everything, except perhaps for super-hidden stuff, which you won't find in the manual either.
Ichinisan
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by Ichinisan » Sat Mar 20, 2010 1:11 am
franpa wrote: ...Both A and B will act as jump for the kongs...
This is incorrect. "A" is for tagging a partner in DKC, and for the team-up move in DKC2/3. In all games, it dismounts the animals.
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