Chrono trigger game load

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fleamichael
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Chrono trigger game load

Post by fleamichael »

Okay, this is my first post here, and hope it won't make me seem like a retard.

Anyway. I was playing Chrono Trigger, and saved the game.

Then I saved the state on zsnes (btw i'm too stupid to learn the name of the emulator).

So I come back today, and I can't load the state, and I can't find where I load the game in Chrono Trigger.

Help?
Deathlike2
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Re: Chrono trigger game load

Post by Deathlike2 »

It sounds like you are suffering from a path+permission issue.

Make sure you define a save directory that has full read/write access.

Also, make sure you aren't running zsnes within a compressed file (like zip, 7z, rar, or whatever).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
fleamichael
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Re: Chrono trigger game load

Post by fleamichael »

Thanks.

Although it appears that my acount was hacked. :evil:
(I never use internet contractions like btw)
odditude
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Re: Chrono trigger game load

Post by odditude »

fleamichael wrote:Thanks.

Although it appears that my acount was hacked. :evil:
(I never use internet contractions like btw)
your account wasn't hacked; you ran afoul of the board auto-correcting your misspelling of zsnes.
Why yes, my shift key *IS* broken.
fleamichael
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Re: Chrono trigger game load

Post by fleamichael »

Sorry, didn't know that was a touchy subject.

Anyway, how exactly do I define a save directory that has a full read/write access?
mudlord
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Re: Chrono trigger game load

Post by mudlord »

<pagefault> mkdir save
<pagefault> chmod a+rw
This person is a fucking douchebag, they should die.
fleamichael
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Re: Chrono trigger game load

Post by fleamichael »

mudlord wrote:
<pagefault> mkdir save
<pagefault> chmod a+rw

:shock:

Say what!!!???

(why yes I am a noob when it comes to code) :?
grinvader
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Re: Chrono trigger game load

Post by grinvader »

>> implying a command line is "code"

*2x facepalm combo*
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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paulguy
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Re: Chrono trigger game load

Post by paulguy »

He... could be using Windows.

In which case just right click the directory saves are in, and click properties, and make sure you have full access (read/write) to the directory. You might have to do this to all files (CTRL+A) within once to update them, not sure if it's automatically recursive in Windows.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
fleamichael
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Re: Chrono trigger game load

Post by fleamichael »

grinvader wrote:>> implying a command line is "code"

*2x facepalm combo*
Like I said, I am a n00b.

At code and whatever the <pagefault>mkdir save thing is.
fleamichael
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Re: Chrono trigger game load

Post by fleamichael »

paulguy wrote:He... could be using Windows.

In which case just right click the directory saves are in, and click properties, and make sure you have full access (read/write) to the directory. You might have to do this to all files (CTRL+A) within once to update them, not sure if it's automatically recursive in Windows.
Forgot to mention windows!!!! *slaps his face*

And congrats for speaking common english! *applauds*

I'm gonna try that now.
odditude
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Re: Chrono trigger game load

Post by odditude »

what version of windows?

where did you extract the zsnesw package, and where is the save dir?
Why yes, my shift key *IS* broken.
adventure_of_link
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Re: Chrono trigger game load

Post by adventure_of_link »

and just as a note, that code that was posted is basically snippets from an IRC log. the word in brackets (this case pagefault) happens to be his IRC nick.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Gil_Hamilton
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Re: Chrono trigger game load

Post by Gil_Hamilton »

adventure_of_link wrote:and just as a note, that code that was posted is basically snippets from an IRC log. the word in brackets (this case pagefault) happens to be his IRC nick.
And the rest of it is not "code"
It's commands to be issued at a command prompt.


Kids these days and their "gooeys"
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badinsults
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Re: Chrono trigger game load

Post by badinsults »

Kids these days.

Back when I was in elementary school, we had lessons on DOS and Commadore 64 commands!
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Agozer
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Re: Chrono trigger game load

Post by Agozer »

badinsults wrote:Kids these days.

Back when I was in elementary school, we had lessons on DOS and Commadore 64 commands!
Same here, although we fiddled with DOS and AmigaOS. I remember having to learn Commodore 64/128 by myself.
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Rashidi
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Re: Chrono trigger game load

Post by Rashidi »

i miss the old 'Abort, Retry, Ignore, Fail?'
grinvader
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Re: Chrono trigger game load

Post by grinvader »

badinsults wrote:Back when I was in elementary school, we had lessons on DOS and Commadore 64 commands!
Lucky guys. We had like 5 hours worth of LOGO on a fucking piece of shit TO7 with rubber keys.
Then no computer stuff at all until some phys/chem experiments in mid school (where GUI-apps were prelaunched before we arrived).
First actual command line stuff taught in school was at fucking university.

I doubt it changed since I was there (a couple decades now) for command line, it worsened if anything. Computers are likely explored more, but it's yeaaa go click that icon and double click that one
assuming it's not on a mac

Rashidi wrote:i miss the old 'Abort, Retry, Ignore, Fail?'
And you didn't even understand what the difference was between abort and fail, so you did one at random !
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
odditude
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Re: Chrono trigger game load

Post by odditude »

the "computer lab" had maybe 8 VIC-20s. later on, this was supplemented with an apple //e that was shared between classrooms. when i was in middle school (my school went k-8), the school somehow ended up with a ps/2 model 30-286 (probably donated). don't remember it being used for anything besides printshop and prodigy.
Why yes, my shift key *IS* broken.
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