General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.
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jakah
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by jakah » Sat Jul 24, 2010 6:18 pm
Hi, I use ZSNES and the filters are absolutely awesome! I'd like to have the file of HQx4 by itself because I want to use it with a GBA emulator (because I like full screen and no other shader makes snes games look as good. HQx3 and Hqx4 are the best, in my opinion.)
Any way to retrieve the shader file(s)?
snkcube
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by snkcube » Sun Jul 25, 2010 3:35 am
Try out CCleaner and other free software at Piriform
mudlord
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by mudlord » Sun Jul 25, 2010 7:18 am
Interesting!
Never knew that HQXX was under the LGPL. If only 2xSai and relatives are also. o.o
And snkcube: those source files are not pixel shaders. They are standard CPU filters.
This person is a fucking douchebag, they should die.
grinvader
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Posts: 5632 Joined: Wed Jul 28, 2004 4:15 pm
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by grinvader » Sun Jul 25, 2010 11:15 am
I think someone made a hqnx shader, but google likely knows more about it than I do.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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jakah
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by jakah » Sun Jul 25, 2010 5:57 pm
Okay cool...but how do I use it?
I'd like to put it in ZSNES 1.51 but I have no idea how.
Also, I'd like to use it with Visualboy Advance. Any way to apply it to both emulators?
Agozer
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by Agozer » Sun Jul 25, 2010 8:33 pm
jakah wrote: Okay cool...but how do I use it?
I'd like to put it in ZSNES 1.51 but I have no idea how.
...
HQ4x is already in ZSNES 1.51
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
jakah
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by jakah » Mon Jul 26, 2010 3:31 am
Yeah, I just noticed that.
So, that out of the way, what about Visualboy Advance? How can I apply it there?
franpa
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by franpa » Mon Jul 26, 2010 4:07 am
Learn how to code in the language the emulator you want to implement it in, uses.
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snkcube
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by snkcube » Mon Jul 26, 2010 6:22 am
mudlord wrote: And snkcube: those source files are not pixel shaders. They are standard CPU filters.
My bad. I didn't bother to look at the files. I just linked whatever I found on Google.
jakah wrote: Yeah, I just noticed that.
So, that out of the way, what about Visualboy Advance? How can I apply it there?
I'm sure separate VBA builds contain the HQ filters.
VBA-M might be one of them.
Try out CCleaner and other free software at Piriform
grinvader
ZSNES Shake Shake Prinny
Posts: 5632 Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !
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by grinvader » Mon Jul 26, 2010 6:26 am
Last I checked VBA has hq2x (and lq2x). Not 4x.
皆黙って俺について来い!!
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon:
Gideon Zhi | CaitSith2 | Nach | kode54
mudlord
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by mudlord » Mon Jul 26, 2010 1:46 pm
I'm sure separate VBA builds contain the HQ filters. VBA-M might be one of them.
The HQXX filters were one of the first me and DJRobX added.
http://code.google.com/p/visualboyadvan ... loads/list
There is the Kega Fusion RPI filters I made with HQ4xS, along with downloads.
This person is a fucking douchebag, they should die.
jakah
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by jakah » Mon Jul 26, 2010 2:49 pm
Sweet, I checked the site, yesterday, and I found that the most recent version (for the PC) has the filter.
...why didn't I try that to begin with?