Size of sram data.

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Posts: 17
Joined: Sun Oct 24, 2010 5:59 am

Size of sram data.

Post by ZnKaiRel »

I found a variable which I think stores the ram location for the sram data.

sram. does this varible store the address of the sram data?
char* addr=sram;//work to get the sram data?

How large is the sram data, is it consistant for all roms?

In order to sync srm data, i want to perform an upload. But i need to be
able to read the srm data to send. I need to know the ram address to use, and how much of it I need to upload.

I think i can take sram varible value, assign that to a pointer and access the
sram data region. But I don't know about the size.
Posts: 1076
Joined: Sat Jul 02, 2005 2:01 am

Re: Size of sram data.

Post by paulguy »

I don't know much of the inner workings of zsnes but I know that there are several different sizes sram can be. You could look in the existing netplay code, though... or just improve what's there. :/ I think the problem with netplay wasn't so much the netplay code itself as much as the state of the core that made netplay unreliable under some circumstances.

I honestly don't think you'll get any better results from using kaillera than the built in netplay support. I think the best you'll get is something about equal to it, maybe, given only 2 players. I can't imagine the hell having a 5 player netplay game would be.

That's completely ignoring the licensing issues.

That's my 2c on the situation.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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