building in cygwin?
Moderator: ZSNES Mods
building in cygwin?
I'd like to code up the networking side of zsnes from scratch. When I run ./configure in cygwin it tells me I don't have sdl-config. I'm working on just getting the thing to compile. Are there any gotchas I should watch out for? Is there a reason nobody has coded the networking portion? I have experience in javscript, html, and css.
Re: building in cygwin?
Eh, the makefile is pretty flexible, so you shouldn't need Cygwin at all...
I compiled ZSNES ages ago with mingw fine. Can't imagine vanilla GCC would have problems at all....
I compiled ZSNES ages ago with mingw fine. Can't imagine vanilla GCC would have problems at all....
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
Re: building in cygwin?
you're gonna need A LOT more experience than just Javascript, CSS, and HTML to code (let alone improve on) netplay... as a minimum I'd know some C, let alone C++ before tackling this job.
In any case, netplay was discontinued due to randomness in the core, desyncs, etc.
In any case, netplay was discontinued due to randomness in the core, desyncs, etc.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.