JavaScript GameBoy Color Emulator

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loldude
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JavaScript GameBoy Color Emulator

Post by loldude »

I posted a query for help on adding further accuracy and optimizations patches for it on the SNES9X board, but then I realized the SNES9X board is kinda dead. :(

Anyhow, same thing goes as said in http://www.snes9x.com/phpbb2/viewtopic.php?p=29803
adventure_of_link
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Re: JavaScript GameBoy Color Emulator

Post by adventure_of_link »

it's not kinda dead if you got several responses from it and you made the thread today...
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
loldude
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Re: JavaScript GameBoy Color Emulator

Post by loldude »

I had assumed it was dead based on the many year old posts popping up.

TL:DR Yo dawg, I heard you leik Pokemon.
loldude
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Re: JavaScript GameBoy Color Emulator

Post by loldude »

Check out the performance difference between firefox 4 and chrome when the image isn't scaled, but audio is enabled (*web audio enabled on mac chrome in about:flags*).

-Super Mario Land 2 ROM Run Comparison-
Chrome 12: http://i.imgur.com/JjpT5.jpg
Firefox 4: http://i.imgur.com/yEzzw.jpg
mudlord88
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Re: JavaScript GameBoy Color Emulator

Post by mudlord88 »

you need to srsly get on irc.

what is there to optimize? last time I heard, you did all sorts of crazy PPU shiz to make it even run. O.O
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