True, bugs that do make there way into Wii games can be much more devastating because you can't really patch them, but the likely hood of there being such a crippling bug in the first place is significantly less then on the other systems. You are much more likely to have a good experience right when the game is first released unlike on the other systems. (this is regarding good game titles, not shovelware!)
Also hacking the Wii is not done through usual/normal gameplay. It requires either specially crafted software, save games or hardware to trigger the bugs.
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It's a Duke Nukem game. What more are you really expecting? This won't be the greatest game ever, but it's enjoyable. The health system is like every other game, so that's nothing surprising.
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Duke nukem 3D was pretty linear overall. It had you going around each individual map but overall, it's linear, so you can't really compare it like that, and that's not really the problem, I think. Seems more like it tries too hard, in that they have a kind of "checklist" of things that it should be, and they just try to fill it to the brim with that sort of stuff, where duke nukem 3d just took a more natural approach.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
snkcube wrote:It's a Duke Nukem game. What more are you really expecting? This won't be the greatest game ever, but it's enjoyable. The health system is like every other game, so that's nothing surprising.
I actually liked it. I even pre-ordered/pre-loaded after playing the demo. The way I see it is, if someone wanted to play an upgraded version of the build engine with 3d models, then theres EDuke32. I don't think many people are going to be happy with DNF regardless. I'm not saying the game is without fault, and I have a bitch or two, but larger scale, I feel it delivers what I have been waiting for.
Funny thing: I haven't played Duke Nukem 3D since 1999, and I wasn't much of a fan in the first place. I just wanted to see how a game that had been restarted three times in development(Yes, it was restarted from scratch not just once, but thrice) fared.