ZSNES is no longer in active development.

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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Yuber
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Re: ZSNES is not dead - Still in development

Post by Yuber »

I've tried every sound driver, sampling/input rate and basically every adjustment possible and the thing that I found helps the most with 9x sound crackling is turning off the high-res support since most games don't use it anyway. In Seiken Densetsu 3, the HRES mode actually switches off for a second when a text box comes up and it cracks a lot(no matter the driver or input rate), so I just stick it on HQ4x filtered and there's almost no cracking. Windows 8 refuses to run ZSNES full screen, so 9x is my best bet for now. Once I replace my shitty graphics card, that may help with the sound bugs as well. ZSNES is just so much simpler to set up and less buggy overall, but yeah it does need a nice fresh update to make it the definitive SNES emulator.

If I set the graphics in 9x to openGL, it improves sound but there is a shit ton of screen tearing(even with Vsync & triple buffering enabled) so I have to stick with D3D for now. With the high res support disabled, there's almost zero sound crackling unless I play a ridiculously bass heavy game, but I've gotten used to it and with games like SF2 turbo, I just use MAME. The RPGs I love to emulate work really well so far. My point is while a great emulator, 9x is a pain to work with compared to ZSNES.

Does ZSNES emulate the higher res of some of the later SNES games?
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Re: ZSNES is not dead - Still in development

Post by grinvader »

Yuber wrote:Does ZSNES emulate the higher res of some of the later SNES games?
Horizontal and vertical, yeah. Also, not really 'later'. SoM was pretty early in the snes lifetime.
Regarding filters and hires, buffer reuse limits a lot of combinations right now.
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Re: ZSNES is not dead - Still in development

Post by joe_devore »

Eyy GrinVader hows Life on the Forums (haven't been around in a long time...)

any one still tinkering with zsnes?


What is the url for the ZSNES svn repository these days?
My old Local copy (whats was last (v1.52)(audio Broken) is still pointing to bounty source (yeah loi it hasn't seen internet in a long time...).
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Re: ZSNES is not dead - Still in development

Post by adventure_of_link »

joe_devore wrote:any one still tinkering with zsnes?
Most likely they tinker in their spare time, whatever much of it they have anymore.
joe_devore wrote:What is the url for the ZSNES svn repository these days?
My old Local copy (whats was last (v1.52)(audio Broken) is still pointing to bounty source (yeah loi it hasn't seen internet in a long time...).
Non-existant. It's closed off to the public due to many bugs.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
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Re: ZSNES is not dead - Still in development

Post by Marcelo_20XX »

I am glad Zsnes is still alive, I haven't checked their progress...well since 2008, and the emu is superior in a few areas over snes9x or other SNES emus out there (e.g. you can actually overclock the snes cpu to 150%, this is by FAR the best feature I can wish on a SNES emu, nearly all games have no slowdowns when you set this, the only downside is that some games have random freezes)
ZSNES runs a little faster than a real SNES
You can set the cpu cycles in the cfg file to 80-85 (default is 100), since most games runs at that speed. The case in Star Fox is a little different, Zsnes doubles the speed of the emulated FX chip, thus why it appears to run more smoothly ( not a bad thing IMHO )
Easy to find and makes an already fantastic game that much greater
Maybe you are interested in this modification for SOTN:

http://www.youtube.com/watch?v=8-XrMA1ayf4

Speaking of Chi no Rondo, oh boy, that game blow my mind when I first played it back in the nineties. It was hard as hell to buy an imported Super CD game from overseas but I managed to get myself a copy and when I first put the CD on the console and hear true CD audio quality in a game for the first time I got really hyped. Played the game until I beat it and achieved 100%, never regret having to go all the trouble on buying this japan's only gem. Later I bought a copy of the Dracula X Chronicles for the PSP, and to be honest is a really good game, I like the remake ( and the toned down difficulty, nah, just kidding ), specially the dubbed english version of the original, since I didnt understood anything when I played Chi no Rondo, not that the Castlevania series had the greatest story, but I wanted at least to know what was going on in the game, since they actually included anime cutscenes.
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Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

Marcelo_20XX wrote:I
ZSNES runs a little faster than a real SNES
You can set the cpu cycles in the cfg file to 80-85 (default is 100), since most games runs at that speed. The case in Star Fox is a little different, Zsnes doubles the speed of the emulated FX chip, thus why it appears to run more smoothly ( not a bad thing IMHO )
StarFox doesn't run more smoothly. It runs more fastly. There IS a difference.
Gameplay is about twice as fast as it's supposed to be.
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DirectInput represents all bits, not just powers of 2 in an axis.
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Marcelo_20XX
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Re: ZSNES is not dead - Still in development

Post by Marcelo_20XX »

My bad, its been ages since I played the original, that explained the suddenly increased difficult last time I played it
malleta
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Re: ZSNES is not dead - Still in development

Post by malleta »

Is ZSNES dead?

Well there wasn't any updates since 2009 or so..
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Re: ZSNES is not dead - Still in development

Post by grinvader »

malleta wrote:Is ZSNES dead?

Well there wasn't any updates since 2009 or so..
I'll let you read the thread title a couple more times and let it simmer.
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Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

grinvader wrote:
malleta wrote:Is ZSNES dead?

Well there wasn't any updates since 2009 or so..
I'll let you read the thread title a couple more times and let it simmer.
He probably thought it was a tl;dr thing :wink:
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
malleta
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Re: ZSNES is not dead - Still in development

Post by malleta »

nintendo_nerd wrote:
grinvader wrote:
malleta wrote:Is ZSNES dead?

Well there wasn't any updates since 2009 or so..
I'll let you read the thread title a couple more times and let it simmer.
He probably thought it was a tl;dr thing :wink:
When this topic was created, I think it was still in development..
But now, I dont think so..
badinsults
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Re: ZSNES is not dead - Still in development

Post by badinsults »

malleta wrote:
nintendo_nerd wrote:
grinvader wrote:
malleta wrote:Is ZSNES dead?

Well there wasn't any updates since 2009 or so..
I'll let you read the thread title a couple more times and let it simmer.
He probably thought it was a tl;dr thing :wink:
When this topic was created, I think it was still in development..
But now, I dont think so..
So, you are going to say to one of the developers, who posted a reply immediately after your first post, that it isn't in development.


Right.
<pagefault> i'd break up with my wife if she said FF8 was awesome
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Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

badinsults wrote:
So, you are going to say to one of the developers, who posted a reply immediately after your first post, that it isn't in development.


Right.

Exactly. It was a tl;dr thread title for him, and "not dead" means "dead" apparently /sarcasm. If Zsnes' lack of public activity bothers this guy so much, he should use another emulator. :mrgreen:
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
MKendora
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Re: ZSNES is not dead - Still in development

Post by MKendora »

Just give up. We all know it will never be updated anyway. SNES emulation is dead in the water and you know it.
odditude
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Re: ZSNES is not dead - Still in development

Post by odditude »

grinvader wrote:

Code: Select all

ASM code uses 0 bytes. (0)
C code uses 7101 bytes. (38.3278)
C++ code uses 11426 bytes. (61.6722)
PSR code uses 0 bytes. (0)
at first, i was incredibly excited by that, and then i noticed the sizes and realized that's likely a single file. alas.
Why yes, my shift key *IS* broken.
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Post by grinvader »

odditude wrote:
grinvader wrote:

Code: Select all

ASM code uses 0 bytes. (0)
C code uses 7101 bytes. (38.3278)
C++ code uses 11426 bytes. (61.6722)
PSR code uses 0 bytes. (0)
at first, i was incredibly excited by that, and then i noticed the sizes and realized that's likely a single file. alas.
...17 files. Blame c++ class declare/define funk.
Mainly a proof of concept, and not even there yet. No time, no brain, no fun.

"Alas".
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apollo_christ
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Re: ZSNES is not dead - Still in development

Post by apollo_christ »

so.. is ZSNES still in development?
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Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

apollo_christ wrote:so.. is ZSNES still in development?
Depends on what your definition of "development" is :wink: As of now, hard to say, it's alive last I heard, but how alive, I don't know. As much as I would love to see a version 2.0, I need to be realistic as the coders are busy with life and so on. It has been a while since 1.51...2006 was it? :mrgreen:

Short answer: Hard to say for sure. I've moved on Snes9x 1.53 since I got sick of waiting lol 8)

Here's an interesting read on Zsnes, make what you will of it :) http://emulation-general.wikia.com/wiki/Zsnes#Review
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
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Re: ZSNES is not dead - Still in development

Post by Johan_H »

still alive but in a coma
Gil_Hamilton
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Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

nintendo_nerd wrote: Here's an interesting read on Zsnes, make what you will of it :) http://emulation-general.wikia.com/wiki/Zsnes#Review
*reads part about bZSNES*
*puts his head through the desk*
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Gil_Hamilton wrote:
nintendo_nerd wrote: Here's an interesting read on Zsnes, make what you will of it :) http://emulation-general.wikia.com/wiki/Zsnes#Review
*reads part about bZSNES*
*puts his head through the desk*
*Places hand on the back of your neck to hold your head after it went through desk* :lol: He's right about the audio being the way it is though :mrgreen:

Ah, Zsnes, the inaccurate emulator we all love :lol: You gotta admit, it was pretty good ROFL. Zsnes may not be dead, but it's definitely in a comatose state ;) Snes9x FTMFW
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Re: ZSNES is not dead - Still in development

Post by grinvader »

皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

grinvader wrote:Click!
Image
Couldn't have summed this thread up better myself. This isn't a simple derailment, the tracks were pointing to a freakin' cliff. :lol: Zsnes is definitely in a catatonic state. No one really knows how much work on 2.0 has been done in the past seven years. :? Really want to give Zsnes another chance.
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grinvader
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Re: ZSNES is not dead - Still in development

Post by grinvader »

nintendo_nerd wrote:No one really knows how much work on 2.0 has been done in the past seven years.
No one really knows what kind of drugs you've on been on for the past seven years.
It's not like we contracted the coding work to aliens or whatever. Maybe we should have, they probably would've been done by now.



P.S.: heya aliens. short on cats ? look no further.
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Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

grinvader wrote:
nintendo_nerd wrote:No one really knows how much work on 2.0 has been done in the past seven years.
No one really knows what kind of drugs you've on been on for the past seven years.
It's not like we contracted the coding work to aliens or whatever. Maybe we should have, they probably would've been done by now.



P.S.: heya aliens. short on cats ? look no further.

There are coding aliens now? Dang, we should have them code a PS3 emulator while we're at it. The only drug I've been on is Snes9x/RetroArch.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
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