WHAT GAMES ARE YOU PLAYING THESE DAYS

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grinvader
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by grinvader »

Gil_Hamilton wrote:I accidentally the whole main heroine.
Go you.


Got myself some time to climb the shit outta fucking blocks in hard modo. GOLD EVERYWHERE
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odditude
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by odditude »

Super Paper Mario, which is one of the few (only?) games i've played with a bonus dungeon at pretty much the beginning. i think i'm about halfway through.

and now that the ps3's back/replaced, my gf and i can return to our Castle Crashers game.
Why yes, my shift key *IS* broken.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Gil_Hamilton »

grinvader wrote:
Gil_Hamilton wrote:I accidentally the whole main heroine.
Go you.


Got myself some time to climb the shit outta fucking blocks in hard modo. GOLD EVERYWHERE
Why... why would you take a perfectly functional sentence with a clear meaning and then mangle it to make it fit a moronic internet trend?
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Agozer »

Just because?

P.S. Not enough golds
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by grinvader »

Agozer wrote:P.S. Not enough golds
Only the empireo left. That's one missing golds out of 27.
Gil_Hamilton wrote:Why... why would you take a perfectly functional sentence with a clear meaning and then mangle it to make it fit a moronic internet trend?
For my daily lulz dose. Unilateral damage is unfortunately unavoidable.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Gil_Hamilton »

grinvader wrote:
Agozer wrote:P.S. Not enough golds
Only the empireo left. That's one missing golds out of 27.
Gil_Hamilton wrote:Why... why would you take a perfectly functional sentence with a clear meaning and then mangle it to make it fit a moronic internet trend?
For my daily lulz dose. Unilateral damage is unfortunately unavoidable.
All your laughs are belong to us.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by grinvader »

:)

Wait.. no. D;
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Gil_Hamilton »

You have no chance to amuse make your time.
HA HA HA HA
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by odditude »

take off every lulz!
you know what you doing.
Why yes, my shift key *IS* broken.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Yuber »

I keep going back to Ghouls to see if I can beat that fucking game without dying a million times, but since I'm bad at platformers it still kicks my ass. I beat the Genesis version on professional mode again and beat the even harder World version of the arcade. My neighbors probably thought I was insane screaming the most horrible obscenities for 3 hours beating the world version of Ghouls since the enemies & bosses take more hits, no boss checkpoints/1 checkpoint per level and just more shit gets thrown at you, especially on the 2nd run. Lucifer, as always, was a bitch and I killed him in my gold armor since his pattern is predictable for the most part. Don't even bother with the US arcade version since it has a million checkpoints per level and I destroyed it without effort.

Next is Super Ghouls, but the slowdown in that game will probably mess my timing up and kill me constantly. Looks even harder than the original arcade Ghouls and I'm gonna wait a while since those great games are so frustratingly hard. Not being able to shoot up and down will be a bitch too.

EDIT: If you use save states, it doesn't count

EDIT2: Tried Super GnG and I was right; the slowdown and not being able to shoot up/down kicked my ass badly. Even in the 1st level those spiky demon buttzits that pop all over and the annoying skullfuck vehicle things were hard to time. Did a test run, got to lvl 4 on normal but FUCK not being able to fire up/down sucks and the double jump, while cool, doesn't compensate especially with those flying speedofag gargoyles. Wish there were an arcade version of this remake with no slowdown. Great game, but even harder than the world arcade Ghouls.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by grinvader »

Yuber wrote:Looks even harder than the original arcade Ghouls
The first still beats both of them by a handful orders of magnitudes, really. Personally I find SGnG easier than GnG, but that's only because I played the shit out of it.

Not being able to shoot up and down will be a bitch too.
Basically you want to entirely change your playstyle. Playing SGnG 'right' ends up way different than GnG. Style includes weaponry choice as well as positioning.
Oh, and difficulty alters the best path through the stage as well.
flying speedofag gargoyles
It's mister red arremer ace to you kiddo ;p
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Neo Kaiser »

blackmyst wrote:
Neo Kaiser wrote:White Knight Chronicles II - Fuck D3 Publisher forever for abandoning this game in less than a year and leaving all our quests locked on the disc with a incomplete translation.
What happened with it?
I posted the full story here:

http://gematsu.com/2013/03/open-forum-036

In short D3Publisher response to the petition is that the server will be shutdown in June 18 so they will not bring the quests with the game's true ending. It's their way to say fuck you to all of you WKC fans and thanks for your money fools. (sorry for the late response) This was announced last week.

I'm currently playing WKC2 and BS Zelda 2nd map without timer.
Yes I know that my grammar sucks!
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Yuber »

I knew the name, but speedofag(or speedotwink) gargoyle fits their AI so much better since without the crossbow in green or gold armor they kill me every time. I haven't played the original Ghosts n Goblins other than a MAME rom test, but yeah it seems to be the hardest version out there. Ghouls arcade was my first of the series so Goblins feels a little off even though it's what started everything. I'll be satisfied if I can eventually beat SGNG on professional with no save states. That last stage will frustrate the shit out of me judging by the LPs I've seen, because not only are there several of those speedotwink arremers but the time limit is ridiculously strict and Astaroth(especially the green one) isn't a total pussy like in the arcade Ghouls. The psycho cannon looks much slower as well; don't you need the gold armor AND the shield upgrade to get it? My screams of "FUUUUCCKK!!" will echo across the vast cosmos trying to get that nonsense.

In terms of pure gameplay mechanics, I prefer the arcade GNG over SGNG since it's just so smooth without any framerate problems, plus the bosses and art style as a whole are so much cooler/funnier. I wonder if the SNES could even handle the arcade version due to its slow processor? Even the Genesis version has some hickups with about 50% of the arcade's animation, plus Nintendo's ridiculous censorship policies back then wouldnt've allowed it most likely. SGNG is a great game, but I feel it lacks a certain charm and polish that the arcade version has. Still, the OCD part of me feels obligated to beat it on the hardest setting with no saves. It is hilarious how the Donkersnout Fag Wizard™ can turn Arthur into a hot maid girl or a baby and the chicken is funnier than the duck imo.

The various mode 7 effects still look pretty cool today; sprites just age a lot better than polygons in general if they're well designed and animated. Aladdin for the Genesis still looks incredible, and imo SF3 3rd Strike looks a lot better than SF4.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Gil_Hamilton »

Yuber wrote:The various mode 7 effects still look pretty cool today; sprites just age a lot better than polygons in general if they're well designed and animated.
I feel obligated to point out that we're only just out of the infancy of polygon graphics, as far as home use is concerned.

The way I see it, the last crop of systems is like the SNES of polygon graphics. Maybe even NES.
And as much as I love pre-crash games, time has not been kind to them graphically. The NES and SMS were really the first systems that aged gracefully, visually speaking.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Yuber »

My first game was SMB for the NES, so I'm not old enough to have grown up with 1st-2nd gen consoles. You're right that pre-NES era console games' visuals haven't aged well, and if you compare the generations from which sprites first appeared and polygons became standard, I'd say polygonal graphics are in between the NES/SMS and SNES/Genesis like you said technically just going by the number of generations. The leap to HD with the 7th gen has been quite a gargantuan leap though superficially speaking.

There are lots of old 2d games from the NES-PSX(Saturn especially with sprites) that look absolutely fantastic. I mentioned how imo 3rd Strike looks better than SF4 to me, but I think even late CPS2 games like the early VS games and Vampire Savior look better than the SF4 engine as well; it's supposed to look cartoon-like and beautifully animated sprites are more aesthetically pleasing with those styles generally. I grew up with and still mostly prefer 2-d games; LTTP is still my favorite Zelda game and I greatly prefer SNES-PSX era JRPGs over today's. The 7th gen has had a pretty bad console style/JRPG drought. I do love sandbox games like GTA3+ though and 3d is the only way to pull those off imo.

Back to Ghosts & Goblins, I will eventually try to beat the arcade Ghosts after I beat SGNG on professional. That fucking slowdown just screws with my timing so much and it's hard to change my play style after getting so used to the arcade and Genesis Ghouls(crossbow helps some). Ghouls Genesis has some slowdown, but generally it's still much smoother than the SNES reboot although SGNG is still a damn good game. I just happen to royally suck balls at platformers and especially Ghosts will drive me completely insane when I try to finish that beast twice. Beating the world arcade Ghouls gave me a bigger sense of accomplishment(Congraturation) than beating any other game, especially that awful boss rush at the end with no boss checkpoints & that damned maggot. I ALWAYS wait until the last level to get the psycho cannon since the maggot is actually manageable with daggers and fucking insane with the cannon.

By the way, is the dicknosed wizard in Ghouls a tengu? He looks more bird-like in the original Ghosts but like a Tengu in Ghouls.

edit: looked up tengu, apparently the myths depict them as both dongnosed and bird-like
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Gil_Hamilton »

Yuber wrote:My first game was SMB for the NES, so I'm not old enough to have grown up with 1st-2nd gen consoles.
Please don't use the Wikipedia generations. They're terrible, and grossly misrepresent the actual history, capabilities, and release dates of many systems. Hell, I've seen the same hardware filed into two generations before. Where a given device winds up has more to do with the whim of the editors than any real basis in fact.

If we MUST segment it all into strict generations, we should probably look at actual history and capabilities.
Wiki is most offensive in rolling the entire first era into two generations(one for fixed-function hardware, a second for programmable hardware). This should properly be four or even five generations.
Assuming, of course, that everyone released in lockstep and there ARE fixed generations of hardware. Which isn't true at all, it's a continuous spectrum of technological evolution.

Possibly because they don't understand how rapidly technology was changing at the time, but more likely because Wiki is dumb and full of Nintendo fanboys that greatly want Miyamoto to have invented everything. (Yes, Miyamoto. Not Gunpei Yokoi. That might make a modicum of sense, and we can't have that.).
I don't think anyone with two brain cells to rub together would actually argue the Fairchild Channel F, Atari Video Computer System, and Mattel Intellivision all belong in a single hardware generation. But this is Wiki's claim.
if you compare the generations from which sprites first appeared and polygons became standard, I'd say polygonal graphics are in between the NES/SMS and SNES/Genesis like you said technically just going by the number of generations.
Not... really. Again, Wikipedia's generations are terrible.
The leap to HD with the 7th gen has been quite a gargantuan leap though superficially speaking.
Seventh generation... so you mean the SNES, Genesis, NeoGeo, and TurboGrafX?
Which, of course, demonstrates a problem with forcing everything into a tight generation. None of these systems are of similar capabilities or release dates.

It's only the market contraction surrounding the polygon era that's enabled them to make broad generational classifications. With more players in the game, there's less reason for hardware manufacturers to release consoles in lockstep, and more reason for them to experiment with the hardware functionality.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by grinvader »

Lockstep probably happens because customers are dumb and executives are number-whores, alongside a couple bad historical examples *cough*dreamcast*cough*.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Gil_Hamilton »

grinvader wrote:Lockstep probably happens because customers are dumb and executives are number-whores, alongside a couple bad historical examples *cough*dreamcast*cough*.
I figure it's because with so few players it becomes very easy to say "why on Earth would I buy a Gamestation when the Neptunia does everything better?"
Also the much lower rate of exclusive software.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Yuber »

Gil, I went with my own memory and some youtube videos I watched a couple years ago on gaming history, but I guess those videos sourced Wikipedia or something similar. Weren't vector graphics kind of the first breaths of 3d? I'm more of a specialist on individual games than gaming history as a whole, so I'm sure I made several errors in that post but oh well. I'm 28 so I'm too young to have any emotional connection(to cement the memories) to the birth of gaming itself.

Although old technologically now, 360 and PS3 games still look really good to me and are a gigantic leap from the PS2 I had before I got a 360. The games on the other hand are a different story. The market is flooded with WAY too many FPS games(was never an FPS fan other than Wolfenstein, old Doom, Duke Nukem and Goldeneye N64) over-saturating the market plus all the DRM, DLC scams and $60 games turning out to be beta releases since companies can just update shit if a game is too buggy. I play older games not only because my favorite games are from 1984-2001 or so, but we actually got complete games back then although there have always been shit games.

Gil, you seem to have quite an extensive knowledge of gaming history, and I'm just curious if you think a gaming crash is coming soon. I'm no expert on the 83 crash since I wasn't even alive, but don't you see a few similarities at least when it comes to the market being over-saturated with generic shit for the most part? A lot of gamers that grew up with complete games like me are sick of all the DLC scams, paranoid DRM and buggy nonsense and I'm boycotting a lot of companies that I used to love, Capcom being an example. I feel that the new PS and Xbox systems coming out will end up having even more scam games/glorified demos than the PS3 and 360.

Seriously, fuck "micro transactions". Make a complete fucking game or don't release it at all, greedy bastards. I'm also a huge console style/JRPG fan and there's absolutely nothing out today in that genre that can hold a candle to FF4, 6, Chrono Trigger & Cross, Xenogears, Suikoden 2 and a lot of other SNES and PSX RPGs. I'm a bit worried about the WiiU not being able to compete in terms of hardware and not being supported much, so I'm not sure if I'll even buy any of the new consoles coming out. Thankfully, there are tons of old games that I've never played, so thank God for people who make emulators.

EDIT: Although it was a failed system, I still have zero regrets about buying a Dreamcast and I've still got mine hooked up. Still has the best version of Capcom VS SNK 2 since the arcade ran on the Naomi hardware, same with MVC2. It's also REALLY easy for someone to hypothetically burn games since at least on the early model DC, no modding or anything is needed.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Gil_Hamilton »

Yuber wrote:Gil, I went with my own memory and some youtube videos I watched a couple years ago on gaming history, but I guess those videos sourced Wikipedia or something similar.
Most likely. Wikipedia is a plague upon humanity.
I'm more of a specialist on individual games than gaming history as a whole, so I'm sure I made several errors in that post but oh well. I'm 28 so I'm too young to have any emotional connection(to cement the memories) to the birth of gaming itself.
In other words, you have absolutely no interest in or knowledge of the history of the media.
Which is an all-too-common problem with the art.


Devoid of historical context, individual games lose their meaning.

We start calling things Geometry Wars clones as if Geometry Wars wasn't blatantly inspired by Williams' Robotron, which was itself inspired by Stern's Berzerk.

We start hailing Nintendo as some sort of visionary that created everything good in this world, when Miyamoto himself is on record as saying Mario Brothers was heavily inspired by some game called Joust(also from Williams, coincidentally).

We credit Capcom with inventing the fighting game with Street Fighter 2. Which is farcical on the face of it, even more so when you're aware of titles such as Konami's Yie-Ar Kung Fu or Cinematronics' Warrior.
(Though really, the tournament fighter has it's roots in the earliest of video games. It's a proud tradition of sportsmanship and beating the shit out of your friends that goes all the way back to the first version of Space War on a PDP-1 at MIT. While guys in gis have replaced space ships, shoryukens have replaced starfire torpedoes, the basic themes and skills required are remarkably similar.)

Hell, we can't even laugh at Erdrick's tombstone in Final Fantasy if we're ignorant of FF's design goal of "rip off Dragon Warrior, but do everything better."
A joke about the game's superiority is replaced with player confusion and elaborate explanations about how the two games must occupy some shared continuity(a situation made worse by the fact that Square and Enix later became the same company).
Weren't vector graphics kind of the first breaths of 3d?
It was very easy to do 3D graphics with a vector display due to the way they operate, but there were games with 3D effects almost from the very beginning. The first one I'm aware of is 1976's Night Driver, but I know better than to swear that's the first.
repetitive rant about how games have been ruined forever
Gil, you seem to have quite an extensive knowledge of gaming history, and I'm just curious if you think a gaming crash is coming soon. I'm no expert on the 83 crash since I wasn't even alive, but don't you see a few similarities at least when it comes to the market being over-saturated with generic shit for the most part?
Not at all. There were several things that lead to the 83 crash, some of which have parallels today(a general recession reducing disposable income, major companies with excesses of arrogance), but there's significant differences that make a total crash completely impossible.

Most notably, video games are not believed to be a short-term fad at this point. That was the biggest problem at the end of the first era. When things started to go wrong, the underlying assumption was that the fad had run it's course and it was time to get the hell out of the market.

Also, retailers no longer believe all games should be stocked equally, so they won't look at the big bloated backstock of shitty games no one wants and decide video games don't sell. They understand that all games are not created equal and that some are more popular than others. At the end of the first era, the good games WERE still selling in spite of everything, but... shelves were plugged with crap that was stocked equally deep and didn't move at all, and the toy stores and department stores assumed not that some video games were better than others, but that the people no longer cared about video games at all.

These two points are what Nintendo America had to fight to get the NES on store shelves. They actively avoided making it look too much like a video game system because that fad had passed, and a lot of stores had lost a lot of money on their massive backstocks after the crash.

Basically, anyone that claims we're headed for another crash, or who blames VCS/2600 Pac-Man and ET for the crash is at best completely ignorant of history and at worst a poser who is trying to misrepresent history to fit it to a fundamentally invalid analogy.
The market has always been over-saturated with generic shit. That's not even remotely new.


Now to argue we're moving into another major market shakeup, that's a bit easier. Those roll through every few years, and everyone evolves or goes extinct.

The most notable thing currently for a shakeup is budgetary.
The meteoric rise of game development costs in the late 90s took out a lot of smaller developers that simply couldn't afford to make the kind of blockbuster title the market expected.
And now the pendulum is swinging the other way as developers are finding they can't move enough units to justify their massive budgets, especially as major online storefronts have given small developers an unrivaled access to the mainstream market, providing a hitherto unheard-of challenge to the traditional large corporations.


Also, I was TWO in 1983. My knowledge of gaming history comes from passion and research, not because I lived the dream.

Rant about new games sucking again.
And really, you don't need to work this into every post you make, much less twice in the same post.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by odditude »

Gil_Hamilton wrote:Also, I was TWO in 1983. My knowledge of gaming history comes from passion and research, not because I lived the dream.
youngin. i was just old enough to appreciate how awesome Pac-Man was on our Atari 400 (i was 4).
Why yes, my shift key *IS* broken.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Gil_Hamilton »

odditude wrote:
Gil_Hamilton wrote:Also, I was TWO in 1983. My knowledge of gaming history comes from passion and research, not because I lived the dream.
youngin. i was just old enough to appreciate how awesome Pac-Man was on our Atari 400 (i was 4).
Hush up, grampa!
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by God »

I was a few billion years old in 1983.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by snkcube »

I finished BioShock Infinite a few days ago. Definitely one of the best games I've played in a long time, thanks to its strong narrative and story.
Last edited by snkcube on Thu Apr 04, 2013 5:33 am, edited 1 time in total.
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Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Post by Gonzo »

Gil_Hamilton wrote: We credit Capcom with inventing the fighting game with Street Fighter 2.
I just find that hilarious. What kind of moron would make that claim? At the very least the fact that there is a 2 on the end of it should be a big hint to even a total dumbass that there was a game that proceeded it.
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