Game can't recognize gamepad, ZSNES can? [Solved]

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informalnarwhals
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Game can't recognize gamepad, ZSNES can? [Solved]

Post by informalnarwhals »

I have a PS3 controller set-up with Motioninjoy, set to ps1/ps2 (neither seem to change anything), and ZSNES can detect it and all the buttons just fine. BUT, when I run a game (only have Clock Tower and Inspector Gadget, but same results), nothing happens using the controller. Keyboard works fine, but Id really prefer controller use. Any one have an idea as to why this is happening? Is it a ZSNES or Motioninjoy setting I should be changing?
Last edited by informalnarwhals on Thu Apr 25, 2013 7:17 am, edited 1 time in total.
odditude
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Re: Game can't recognize gamepad, ZSNES can?

Post by odditude »

what do you mean, zsnes can detect it - are you able to configure the controller within zsnes?
Why yes, my shift key *IS* broken.
informalnarwhals
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Re: Game can't recognize gamepad, ZSNES can?

Post by informalnarwhals »

odditude wrote:what do you mean, zsnes can detect it - are you able to configure the controller within zsnes?
yes
odditude
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Re: Game can't recognize gamepad, ZSNES can?

Post by odditude »

once you've configured the controller, are you still able to use the keyboard?
Why yes, my shift key *IS* broken.
grinvader
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Re: Game can't recognize gamepad, ZSNES can?

Post by grinvader »

Have you clicked 'set' before 'set keys' ?
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informalnarwhals
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Re: Game can't recognize gamepad, ZSNES can?

Post by informalnarwhals »

odditude wrote:once you've configured the controller, are you still able to use the keyboard?
grinvader wrote:Have you clicked 'set' before 'set keys' ?
yes and yes, no new effect from either

EDIT: fixed. not sure what i did, unfortunately.
Gil_Hamilton
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Re: Game can't recognize gamepad, ZSNES can? [Solved]

Post by Gil_Hamilton »

Wait, the thread starter can change the thread name after it gets going?
That's... abusable.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
grinvader
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Re: Game can't recognize gamepad, ZSNES can? [Solved]

Post by grinvader »

Gil_Hamilton wrote:Wait, the thread starter can change the thread name after it gets going?
That's... abusable.
The thread name is the first post's subject, so anyone who can edit that can change it.
And pretty much everything's abusable, but we have a nice category for people who need brain diapers.

informalnarwhals wrote:EDIT: fixed. not sure what i did, unfortunately.
:3
grinvader wrote:Have you clicked 'set' before 'set keys' ?
yes, no new effect from either
*wink*wink*nudge*nudge*
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Gil_Hamilton
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Re: Game can't recognize gamepad, ZSNES can? [Solved]

Post by Gil_Hamilton »

grinvader wrote:
grinvader wrote:Have you clicked 'set' before 'set keys' ?
yes, no new effect from either
*wink*wink*nudge*nudge*
To be fair, it SHOULDN'T have mattered, as ZSNES Win is "keyboard/joystick" or "none", and my understanding is he was remapping #1, not mapping another controller.

The set button is a holdover from the program's MS-DOS history that doesn't really have much use these days other than to confuse people mapping one of the extra gamepads.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
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