Game can't recognize gamepad, ZSNES can? [Solved]
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Game can't recognize gamepad, ZSNES can? [Solved]
I have a PS3 controller set-up with Motioninjoy, set to ps1/ps2 (neither seem to change anything), and ZSNES can detect it and all the buttons just fine. BUT, when I run a game (only have Clock Tower and Inspector Gadget, but same results), nothing happens using the controller. Keyboard works fine, but Id really prefer controller use. Any one have an idea as to why this is happening? Is it a ZSNES or Motioninjoy setting I should be changing?
Last edited by informalnarwhals on Thu Apr 25, 2013 7:17 am, edited 1 time in total.
Re: Game can't recognize gamepad, ZSNES can?
what do you mean, zsnes can detect it - are you able to configure the controller within zsnes?
Why yes, my shift key *IS* broken.
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Re: Game can't recognize gamepad, ZSNES can?
yesodditude wrote:what do you mean, zsnes can detect it - are you able to configure the controller within zsnes?
Re: Game can't recognize gamepad, ZSNES can?
once you've configured the controller, are you still able to use the keyboard?
Why yes, my shift key *IS* broken.
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- ZSNES Shake Shake Prinny
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Re: Game can't recognize gamepad, ZSNES can?
Have you clicked 'set' before 'set keys' ?
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Re: Game can't recognize gamepad, ZSNES can?
odditude wrote:once you've configured the controller, are you still able to use the keyboard?
yes and yes, no new effect from eithergrinvader wrote:Have you clicked 'set' before 'set keys' ?
EDIT: fixed. not sure what i did, unfortunately.
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Re: Game can't recognize gamepad, ZSNES can? [Solved]
Wait, the thread starter can change the thread name after it gets going?
That's... abusable.
That's... abusable.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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- ZSNES Shake Shake Prinny
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Re: Game can't recognize gamepad, ZSNES can? [Solved]
The thread name is the first post's subject, so anyone who can edit that can change it.Gil_Hamilton wrote:Wait, the thread starter can change the thread name after it gets going?
That's... abusable.
And pretty much everything's abusable, but we have a nice category for people who need brain diapers.
:3informalnarwhals wrote:EDIT: fixed. not sure what i did, unfortunately.
*wink*wink*nudge*nudge*yes, no new effect from eithergrinvader wrote:Have you clicked 'set' before 'set keys' ?
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Buzzkill Gil
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Re: Game can't recognize gamepad, ZSNES can? [Solved]
To be fair, it SHOULDN'T have mattered, as ZSNES Win is "keyboard/joystick" or "none", and my understanding is he was remapping #1, not mapping another controller.grinvader wrote:*wink*wink*nudge*nudge*yes, no new effect from eithergrinvader wrote:Have you clicked 'set' before 'set keys' ?
The set button is a holdover from the program's MS-DOS history that doesn't really have much use these days other than to confuse people mapping one of the extra gamepads.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.