Latest version of ZSNES, get it here. (WIP)

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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Starman Ghost
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Post by Starman Ghost »

Noxious Ninja wrote:
ipher wrote:ZSNES 10/24 WIP is now available @ ipher's WIP Site
Hmm, the latest I see is the Sept. 20 version.
That and the fact that the latest news and fakenes wip is from 9 days in the future :shock: .
[code]<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
jdratlif
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Post by jdratlif »

Noxious Ninja wrote:
ipher wrote:ZSNES 10/24 WIP is now available @ ipher's WIP Site
Hmm, the latest I see is the Sept. 20 version.
That's weird. Where did the rest of ipher's pages go?
http://jdrrant.blogspot.com/ - CODEpendent Blog
http://games.technoplaza.net/ - Emulation Goodies
LDAWG
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Post by LDAWG »

Until ipher fixes the site...
You can get all ZSNES WIP files here:
http://www.ipherswipsite.com/files/zsnes/

ZSNESW_1024.zip (Windows)
ZSNESS_1024.tar.bz2 (Linux)
ZSNES_1024.zip (DOS)
are the latest WIP Versions.
FistOfFury
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Post by FistOfFury »

10/24 version (and who knows if earlier, I didn't test them out) has desyncing netplay. I thought that was fixed before? :(
ipher
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Post by ipher »

Noxious Ninja wrote:
ipher wrote:ZSNES 10/24 WIP is now available @ ipher's WIP Site
Hmm, the latest I see is the Sept. 20 version.
My bad, i uploaded an old version of the ZSNES files page...

Fixed now, thanks for letting me know (even tho i didn't check here for a few days).
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
daft
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Post by daft »

Thought I'd post this, as no one's seemed to have announced it here.

ZSNES WIP 1206 Released (Unnoficial Apparently)

Taken from http://cvscompile.aep-emu.de/
ZSNES goes SDD1

Finally something really interesting in ZSNES CVS: SDD1 Decompression was added :)
Now you could play games like Star Ocean or Street Fighter Alpha 2 without the need for decompressionpacks - nice work.
Download Page
kieran_
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Post by kieran_ »

daft wrote:Thought I'd post this, as no one's seemed to have announced it here.

ZSNES WIP 1206 Released (Unnoficial Apparently)

Taken from http://cvscompile.aep-emu.de/
ZSNES goes SDD1

Finally something really interesting in ZSNES CVS: SDD1 Decompression was added :)
Now you could play games like Star Ocean or Street Fighter Alpha 2 without the need for decompressionpacks - nice work.
Download Page
jkust tried it out with Star Ocean. Seems to work ok!
ipher
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Post by ipher »

Well, i guess someone else runs a WIP site. I'll post RC1 here pretty soon (it was an internal build, we wanted SDD1 support to be 1.40 exclusive).
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
kieran_
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Post by kieran_ »

To be honest, i would rather wait for either your build or 1.40. It wouldn't seem right or something...
ipher
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Post by ipher »

ZSNES 1.40 RC1 is now available @ ipher's WIP Site

Whats New
Workaround for newer glibc [Ben Ford]
JMA support [Nach]
SuperFX Updates [pagefault]
SDD-1 Decompression Support [anomie, Nach, and _Demo_]

Note: These builds are Release Grade, meaning they use super-optimizations (-O9999 for NASM), any new problems (that wasn't in 10/24 WIP) should be reported here
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
Ichinisan
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Post by Ichinisan »

As a release candidate, the PATHS menu should be hidden or disabled because it is still not functional.
ipher
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Post by ipher »

Nach is working on that as we speak. Plus, RC1 wasn't even supposed to be public, so some things (paths menu, Scale2x box) are still there that won't be in 1.40.
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
Joe Camacho
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Post by Joe Camacho »

Nice guys, Keep up the good work.
*Sometimes I edit my posts just to correct mistakes.
Player1
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Post by Player1 »

Ichinisan wrote:As a release candidate, the PATHS menu should be hidden or disabled because it is still not functional.
This is a work in progress release, I'm glad it is out. I think it is a good sign because there are more testers that could find bugs before it gets final and speed it a bit up.
LDAWG
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Post by LDAWG »

Wasn't pagefault going to put some/all of this:
http://richardc.silohware.com/shared/credits.htm
into the actual ZSNES application About Box ?

Also, in the "What's New" of the documentation, on the line that states:
- Racing game that sucks because it doesn't have a gun on the roof, now has initalization code. [pagefault]
Do you guys think that we should put the actual name of the game :wink: ?
snkcube
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Post by snkcube »

LDAWG wrote:Wasn't pagefault going to put some/all of this:
http://richardc.silohware.com/shared/credits.htm
into the actual ZSNES application About Box ?

Also, in the "What's New" of the documentation, on the line that states:
- Racing game that sucks because it doesn't have a gun on the roof, now has initalization code. [pagefault]
Do you guys think that we should put the actual name of the game :wink: ?
I think it sounds perfect the way it is. :wink:
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Post by Tallgeese »

Isn't it a gun on the HOOD though? Hood sounds better.
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Post by Oblivion »

X Prime wrote:Isn't it a gun on the HOOD though? Hood sounds better.
I concur.
Everything I say is a lie.
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