That and the fact that the latest news and fakenes wip is from 9 days in the future .
[code]<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
Finally something really interesting in ZSNES CVS: SDD1 Decompression was added
Now you could play games like Star Ocean or Street Fighter Alpha 2 without the need for decompressionpacks - nice work.
Finally something really interesting in ZSNES CVS: SDD1 Decompression was added
Now you could play games like Star Ocean or Street Fighter Alpha 2 without the need for decompressionpacks - nice work.
Whats New
Workaround for newer glibc [Ben Ford]
JMA support [Nach]
SuperFX Updates [pagefault]
SDD-1 Decompression Support [anomie, Nach, and _Demo_]
Note: These builds are Release Grade, meaning they use super-optimizations (-O9999 for NASM), any new problems (that wasn't in 10/24 WIP) should be reported here
Nach is working on that as we speak. Plus, RC1 wasn't even supposed to be public, so some things (paths menu, Scale2x box) are still there that won't be in 1.40.
Ichinisan wrote:As a release candidate, the PATHS menu should be hidden or disabled because it is still not functional.
This is a work in progress release, I'm glad it is out. I think it is a good sign because there are more testers that could find bugs before it gets final and speed it a bit up.
Also, in the "What's New" of the documentation, on the line that states:
- Racing game that sucks because it doesn't have a gun on the roof, now has initalization code. [pagefault]
Do you guys think that we should put the actual name of the game ?
Also, in the "What's New" of the documentation, on the line that states:
- Racing game that sucks because it doesn't have a gun on the roof, now has initalization code. [pagefault]
Do you guys think that we should put the actual name of the game ?
I think it sounds perfect the way it is.
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