SDD1 on ZSNES?

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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Waro
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SDD1 on ZSNES?

Post by Waro »

I just saw on ZD that ZSNES now emulates this without graphics packs (updated today). So i figured I'd check here to see if it was true, but no new WIP...weird
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Post by Noxious Ninja »

It is working quite nicely, but it's a private release. It will be hopefully be made public soon, either as part of 1.40 final or a public release candidate. Just be patient.
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Waro
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Post by Waro »

i can be patient...just curious really since it is a big step...

i think that "private release" is available for anyone at ZD though...
Noxious Ninja
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Post by Noxious Ninja »

Ah, I forgot the SDD-1 was in the public CVS tree. :o

It's not an official WIP, though.
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ipher
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Post by ipher »

Remember, my WIP's are official either.
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Post by snkcube »

All I can say is good job ZSNES team. :o
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Post by Mexandrew »

snkcube wrote:All I can say is good job ZSNES team. :o
I'd say great fucking awesome job.
B R O K E N .
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Post by FistOfFury »

A very big congratz, I couldn't believe my eyes when I loaded the game up, I went and doublechecked to see if I had put an old save directory in my config by accident or something lol. but yeah, it's working. Very cool. I can't sleep now lol been bug testing teh game on elite 1.40 RC1.
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Post by adventure_of_link »

Good job to the ZSnes devs, but mostly to Andreas Naive for the SDD-1 code. Also, congrats for compiling a Linux build, for those of us who don't have compilers. :mrgreen:
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Post by kieran_ »

Yup, it is great news.
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Post by Neo Kaiser »

Now it will be Andreas Naive and the SNES9x team Vs. SPC7110 and the 5 cursed misterious registry keys. I wonder how someone could find out how a chip truly works. Do they somehow use a machine to read the quantity and intensity of electrical pulses on each part of the chip and somehow translate that into logical ecuations or what?
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Post by DEFIANT »

about f*cking time :wink: <--- notice the wink

great job to all that have put there free time and effort into this emulator. god thanks you, the country thanks you, and i thank you!

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Post by Sferics »

Good job guys.
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Post by Nightcrawler »

Neo Kaiser wrote:Now it will be Andreas Naive and the SNES9x team Vs. SPC7110 and the 5 cursed misterious registry keys. I wonder how someone could find out how a chip truly works. Do they somehow use a machine to read the quantity and intensity of electrical pulses on each part of the chip and somehow translate that into logical ecuations or what?
You can use a logic analyzer to do something similar to what you describe.

I think alot of the work they are doing now though is more analyzing input and output. Feed something into the chip and look at what comes out and try and figure out what's being done.
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Post by Starman Ghost »

Excellent. Zsnes has moved a step closer to becoming perfect.
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Post by avoidz »

It seemed like an impossible task for so many years - nice work guys!
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Post by xamenus »

Sorry to revive the thread, but I have a question that is relevant to this topic:

Will ZSNES still support the S-DD1 graphics packs?
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Post by Magus` »

What would be the point of that? Slow computer or... ?
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Post by Ichinisan »

[disregard]
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Post by xamenus »

Magus` wrote:What would be the point of that? Slow computer or... ?
Well, there might be a detail or two that will need to be changed in the 1.40 documentation (for example, in the What's New) if support is removed.
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Post by Noxious Ninja »

IceFox wrote:
Magus` wrote:What would be the point of that? Slow computer or... ?
Well, there might be a detail or two that will need to be changed in the 1.40 documentation (for example, in the What's New) if support is removed.
It has already been removed.
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Post by Neo Kaiser »

Well SO runns fine on a Pentium 3 800 MHz and that is old.
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Post by Agozer »

SO runs almost perfectly on Pentium 200MHz. Slight slowdown in some techs (could be the video card though). Now that is old.
Last edited by Agozer on Sun Dec 19, 2004 12:01 am, edited 1 time in total.
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Post by Thalon »

Agozer wrote:SO runs almost perfectly on Pentium 200HHz. Slight slowdown in some techs (could be the video card though). Now that is old.
I second it: SO is even better now than before on my old p200 mmx: I was experiencing some slowdowns in the armor/weapon shops when all the charachter's sprites were displayed (and other slowdowns during item creation), now without XORs everything runs smoothly (except the battles that are still accelerated, but that's a timing problem, and I'm sure the devs will find a way to fix it): zsnes team made a great work! Way to go!
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Post by Agozer »

Thalon wrote:
Agozer wrote:SO runs almost perfectly on Pentium 200HHz. Slight slowdown in some techs (could be the video card though). Now that is old.
I second it: SO is even better now than before on my old p200 mmx: I was experiencing some slowdowns in the armor/weapon shops when all the charachter's sprites were displayed (and other slowdowns during item creation), now without XORs everything runs smoothly (except the battles that are still accelerated, but that's a timing problem, and I'm sure the devs will find a way to fix it): zsnes team made a great work! Way to go!
Oh? That's excellent news. I haven't had the change to try SO with my old rig yet. (My previous post referred to SO in older WIPs)
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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