ZSNES is no longer in active development.

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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grinvader
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Re: ZSNES is not dead - Still in development

Post by grinvader »

It's always nice when people don't even read what you write.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Gil_Hamilton
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Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

Realord wrote:
grinvader wrote:
nintendo_nerd wrote:it's been seven f***ing years since the last progress update (btw, progress update != asking for a new release)
surely you mean seven fucking days, lel
the only update you care about is "click here to download", anyway. would be a waste of time.
Oh, really? So... I have one question. Where the ZSnes versions greater than 1:51 were hidden?
Because they're too good for you plebes.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
nintendo_nerd
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Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Realord wrote:
grinvader wrote:
nintendo_nerd wrote:it's been seven f***ing years since the last progress update (btw, progress update != asking for a new release)
surely you mean seven fucking days, lel
the only update you care about is "click here to download", anyway. would be a waste of time.
Oh, really? So... I have one question. Where the ZSnes versions greater than 1:51 were hidden?
You're better off moving on to another (and far superior) emulator IMHO.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Realord
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Re: ZSNES is not dead - Still in development

Post by Realord »

grinvader wrote:It's always nice when people don't even read what you write.
It's always nice when the most recent version was released 7 *YEARS* ago.

I'm not a developer, so the only update that I care is the "click here to download"... :-ϸ
Gil_Hamilton
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Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

Realord wrote:
grinvader wrote:It's always nice when people don't even read what you write.
It's always nice when the most recent version was released 7 *YEARS* ago.

I'm not a developer, so the only update that I care is the "click here to download"... :-ϸ
Release != progress update.
Entitled douchebag != right.
This = Sparta.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
nintendo_nerd
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Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Realord wrote:
grinvader wrote:It's always nice when people don't even read what you write.
It's always nice when the most recent version was released 7 *YEARS* ago.

I'm not a developer, so the only update that I care is the "click here to download"... :-ϸ
Just use Snes9x 1.53 in the mean time, really not that hard to comprehend.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Gil_Hamilton
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Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

nintendo_nerd wrote:
Realord wrote:
grinvader wrote:It's always nice when people don't even read what you write.
It's always nice when the most recent version was released 7 *YEARS* ago.

I'm not a developer, so the only update that I care is the "click here to download"... :-ϸ
Just use Snes9x 1.53 in the mean time, really not that hard to comprehend.
He hasn't been back since his last post.
http://board.zsnes.com/phpBB3/memberlis ... e&u=298188

It's fun to check people's "last visited" time stamp.
Moreso when they make a big show of ragequitting and then keep logging in to check things out afterwards.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
nintendo_nerd
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Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Gil_Hamilton wrote:
nintendo_nerd wrote:
Realord wrote:
grinvader wrote:It's always nice when people don't even read what you write.
It's always nice when the most recent version was released 7 *YEARS* ago.

I'm not a developer, so the only update that I care is the "click here to download"... :-ϸ
Just use Snes9x 1.53 in the mean time, really not that hard to comprehend.
He hasn't been back since his last post.
http://board.zsnes.com/phpBB3/memberlis ... e&u=298188

It's fun to check people's "last visited" time stamp.
Moreso when they make a big show of ragequitting and then keep logging in to check things out afterwards.
Figured he'd be too much of a pussy to get back, heh.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
in3D
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Re: ZSNES is not dead - Still in development

Post by in3D »

Hi, I'm in3D. I've used ZSNES for a long time and assumed there would never be another release, but then I found this topic. Mind blown! It's been in development all this time. Frankly I don't understand the people coming here and doubting the dev status of the project. Just the fact that Grinvader still posts is evidence enough for me, and I can wait. Also, pretty cool that this topic has stayed alive for 5 years with no epic bumps.

Anywho, I have a question: Since ZSNES 2.0 will be written in a higher level language, will it be possible to port it all over the place like Snes9X? It'd be really cool to see it on Android.

I also have an idea to temporarily please the idiots asking for a release: Rebrand Snes9X as ZSNES 2.0a and release it. Anyone dumb enough to ask for a release like that won't notice.
grinvader
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Re: ZSNES is not dead - Still in development

Post by grinvader »

in3D wrote:Anywho, I have a question: Since ZSNES 2.0 will be written in a higher level language, will it be possible to port it all over the place like Snes9X? It'd be really cool to see it on Android.
That's the idea, although we probably won't do the ports ourselves.
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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in3D
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Re: ZSNES is not dead - Still in development

Post by in3D »

grinvader wrote:we probably won't do the ports ourselves.
No biggie. The semi-devs can do that. You guys stick to the coding.
Realord
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Re: ZSNES is not dead - Still in development

Post by Realord »

Seven years and, the last version stills 1.51 (sorry for my bad english).

What is the big idea?
Realord
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Re: ZSNES is not dead - Still in development

Post by Realord »

nintendo_nerd wrote:
Realord wrote:
grinvader wrote:It's always nice when people don't even read what you write.
It's always nice when the most recent version was released 7 *YEARS* ago.

I'm not a developer, so the only update that I care is the "click here to download"... :-ϸ
Just use Snes9x 1.53 in the mean time, really not that hard to comprehend.
Maybe I will try it.

Is looks that Zsnes will be under development and won't be released another version in the next 7 dechades :-P
Gil_Hamilton
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Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

*blinks*

You weren't banned after your last shitfit?
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
in3D
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Re: ZSNES is not dead - Still in development

Post by in3D »

:lol:
grinvader
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Re: ZSNES is not dead - Still in development

Post by grinvader »

7 decades ought to be enough for anyone.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Realord
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Re: ZSNES is not dead - Still in development

Post by Realord »

Gil_Hamilton wrote:*blinks*

You weren't banned after your last shitfit?
Ask about when it will be released a new version of a program, is cause for ban?
Gil_Hamilton
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Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

Realord wrote:
Gil_Hamilton wrote:*blinks*

You weren't banned after your last shitfit?
Ask about when it will be released a new version of a program, is cause for ban?
Being a raging jackass is. Even though TECHNICALLY jackassery isn't against the rules, but asking "where mah emu at" is.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Dv8nxs
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Re: ZSNES is not dead - Still in development

Post by Dv8nxs »

Realord wrote:Seven years and, the last version stills 1.51 (sorry for my bad english).

What is the big idea?



Does it still work = yes
can your still play it = yes
then stfu and be happy they actually took the time to make it and release it to the public for your's and many other's enjoyment Thanks have a great day !!!
clessoulis
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Re: ZSNES is not dead - Still in development

Post by clessoulis »

I keep wondering if zsnes is finally dead.

I mean it has gotten to the point where snes9x is so much more accurate while yet still fast for most games that zsnes is pretty much considered a joke.

It really kinda sucks imho since zsnes set so many standards and pretty much is the soul factor to why snes emulation got so far.

Will we ever see that day of 2.00 when zsnes is comparably accurate to snes9x again? Even if it uses per game hacks and settings?
isamu
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Re: ZSNES is not dead - Still in development

Post by isamu »

MESS is much more accurate than either of them at this point so you're better off just using that.
clessoulis
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Re: ZSNES is not dead - Still in development

Post by clessoulis »

I guess but I could use SNESGT or BSNES if I truly gave a shit about accuracy. I actually care about zsnes in itself.

I dont like the concept that the goal was to rewrite most of zsnes into C.

I think the sound core from bsnes should be rewrote into assembler. Wasnt the whole point of zsnes speed.

Hell theres a video on youtube still of someone running zsnes on a pentium at full speed. You simply wont get that out of any other emulator.
Gil_Hamilton
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Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

isamu wrote:MESS is much more accurate than either of them at this point so you're better off just using that.
Rowful.

If you want more accurate than snes9x, get higan. Not MESS.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
joe_devore
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Re: ZSNES is not dead - Still in development

Post by joe_devore »

clessoulis wrote:I guess but I could use SNESGT or BSNES if I truly gave a shit about accuracy. I actually care about zsnes in itself.

I don't like the concept that the goal was to rewrite most of zsnes into C.

I think the sound core from bsnes should be rewrote into assembler. Wasn't the whole point of zsnes speed.

Hell there's a video on YouTube still of someone running zsnes on a Pentium at full speed. You simply wont get that out of any other emulator.
I have always preferred ZSNES, and while I keep an installation of bsnes and snes9x...
I only really play any SNES game by ZSNES emu


as far as CPU's go I the 2nd to last PC I had come to me was an old Compaq Presario 2510
had a
- 300MHz AMD K6-2 Mehhh.. I could get "OK" frame rates with a highly optimized self-complied version of it (I have a MinGW compiler set up always ;D )

on my last PC from 2006 a used Gateway/oem that came my way..
CPU: 800MHz - Intel Pentium 3

upgraded it to have:
- 512 MB of Crucial PC133 SDRAM memory (2x 256MB)(2-2-2 timings....)
- ATI Radeon 9800SE 128MB AGP 4x/8x

it ran ZSNES P.E.R.F.E.C.T. 60FPS at ALL TIMES ;;^_^;;

I cried for the first time ever I could run ANY SNES game via emu without it L.A.G.G.I.N.G.
and I still did local Release-grade compiles for "Pentium3"

I have cmd batch files setup to compile zsnes in any grade I want
and another set to run builds through gdb (knowing how to run the GNU Debugger gdb) ^_^ =D
Realord
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Re: ZSNES is not dead - Still in development

Post by Realord »

Gil_Hamilton wrote:
Realord wrote:
Gil_Hamilton wrote:*blinks*

You weren't banned after your last shitfit?
Ask about when it will be released a new version of a program, is cause for ban?
Being a raging jackass is. Even though TECHNICALLY jackassery isn't against the rules, but asking "where mah emu at" is.
GENIUS, I did not ask where is "mah" emulator. I initially asked him where the last release is hidden (somebody said here that seven days and not seven years have passed since the last version was released, which we know is a lie).

I'll repeat: the last version was RELEASED 7 YEARS ago. I'm not a developer, if there are hackers working in the code during those 7 YEARS and no any version has been RELEASED for DOWNLOAD, that and nothing are the same thing.

Conclusion: ZSNES is still under development, developers are still without releasing a single alpha in all that time.
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