Gil_Hamilton wrote:
Holy shit, pagefault isn't dead!
That is the sum total of my meaningful contributions.
HERE HERE PageFault LIVES!!!!! HUWAYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the future is looking BRIGHTER already ^_^
pagefault wrote:
Unrelated, does anyone have any broken SNES consoles they can open up? I need a new cart slot connector for mine as the pins seem kind of screwed up. Does anyone have any experience in changing/fixing these?
just buy a new one off of eBay, I will donate towards it beginning April I can do figure $20 via ZSNES PayPal Link
I found one complete used SNES for $195:
http://tinyurl.com/eBay-item-SNES
Here is my Search of eBay:
http://tinyurl.com/eBay-Search-SNES
pagefault wrote:
But there are some problems in getting some of the code working,
we have a lot of MMX code that doesn't work properly on ARM so looking at ways of making that work better.
loi ;D the mmx code is still having issues to this day the
video filters NTSC and the HQ Filter.... cause SigSEGV when enabling or disabling via the GUI,
but changes via editing the zsnesw.cfg file no problem...
surprisingly on my laptop 2008 Toshiba (Intel integrated graphics)(Windows 7 Ultimate 64bit)
it does NOT SIGSEGV....
on my desktop Windows XP Professional 64bit SP2 it does (had a GTS 250, now using a Nvidia GTX 750 Ti SC ACX 2GB)
it does crash
I traced it back to.. depending on whether I was enabling or disabling it had a different crash location///
copyvwin.asm:169
NEWSYM copy640x480x16bwin
.mmxr
but as I don't know ASM other then a very basic understanding...
add esi,8
add this value to this reg.. O_o?
ie. there isn't anything I could do to fix it
I am using ZSNES_v1.51_(FuSoYa-8MB_R1) src version...
if you feel like it I can email you an archive of my copy I modified the makefile.ms file to move OPTs and a few other things to the top of the file after the copyright....
and so it would make it easier to compile and test, I added .cmd batch files...
one thing I have wanted to do was create separate sub folders for compile output so one DOES NOT need to have to keep cleaning when switching between debug, non-debug&non-releasegrade, releasegrade build types:
.\ZSNES_v1.51_(FuSoYa-8MB_R1)\src\_Debug_obj
.\ZSNES_v1.51_(FuSoYa-8MB_R1)\src\_Debug_bin
.\ZSNES_v1.51_(FuSoYa-8MB_R1)\src\_ReleaseGrade_obj
.\ZSNES_v1.51_(FuSoYa-8MB_R1)\src\_ReleaseGrade_bin
.\ZSNES_v1.51_(FuSoYa-8MB_R1)\src\_Non-ReleaseGrade_obj
.\ZSNES_v1.51_(FuSoYa-8MB_R1)\src\_Non-ReleaseGrade_bin
since the output is a single file, the separate obj & bin folders are optional and could be merged into single folders
.\ZSNES_v1.51_(FuSoYa-8MB_R1)\src\_Debug
.\ZSNES_v1.51_(FuSoYa-8MB_R1)\src\_ReleaseGrade
.\ZSNES_v1.51_(FuSoYa-8MB_R1)\src\_Non-ReleaseGrade
anyhow I can email a copy some day if you like Pagefault
___________________________________
EDIT:
CPUz Reports:
Desktop_WinXP64 :
http://valid.canardpc.com/fakxfs
Laptop_Win7-64bit_:
http://valid.x86.fr/vfz8pk