Latest version of ZSNES get it here! (v1.41)
Moderator: ZSNES Mods
Latest version of ZSNES get it here! (v1.41)
Expected this so soon after v1.40?
This is mostly a bug fix release for stability.
We also added some small new features and made other minor improvements.
See the what's new for the exact details.
-ZSNES Team
Official download site:
http://www.sf.net/projects/zsnes
You can also download them off my site.
Enjoy!
-ipher
What's New:
DOS Only:
- Fixed a number of keyboard shortcuts in the GUI. [ipher]
Win32 Only:
- Get_Date() now returns the proper value. [Nach]
- Correct timing when compiled with MinGW (Special thanks to Jonas Quinn for all his help in getting ZSNESw compiled with MinGW and working). [Nach]
- More informative error messages when some DirectX component fails to load. [Nach]
- Return 0 instead of random value on exit (keeps certain frontends happy). [Nach]
- Fixed keyboard shortcut for "Trap Mouse Cursor". [ipher]
- Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
- Updated ZSNESw compilation instructions in install.txt. [Nach]
SDL Only:
- Get_Date() now returns the proper value. [Nach]
- Fixed a memory leak. [Nach]
- Fixed buffer underflow in sound code when rate was changed several times. [Nach]
- Save files can now be correctly saved in locations other than ~/.zsnes. [Nach]
- Updated video selection menu. (Thanks, Aerdan!) [ipher, Nach]
- 256x224 R Full for is now actually 256x224, not 320x240. (Thanks, Pieter Hulshoff!) [ipher]
- 640x480 ODS Win is now actually 640x480, not 512x448. [ipher]
- Added 1280x1024. [ipher]
- Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
- Homepage button to open browser now appears in about box. [Nach]
All Ports:
- Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation. [TRAC]
- Fixed GUI escape stack corruption if .srm file could not be written to. [Nach]
- Stereo settings now obey config file. [Nach]
- Fixed framerate loading from config file. [ipher]
- ZSNES no longer hacks itself in order to access variables; this eliminates a few issues we had. [Nach]
- Source code cleanup. [Nach, ipher]
- Makefile overhaul; ZSNES can now be cross compiled. [Nach, ipher, malcster, SamB]
- Fixed some invalid memory reads. [Nach]
- Ported config file creation/loading to C. [MKendora, Nach]
- Percent of execution now takes h-blank values into consideration. [pagefault]
- Fixed some Winter Gold FX crashes. [Nach]
- Filtered GUI is now enabled by default. [Nach]
- Save location can now be edited in the GUI. [Nach]
- Added option to enable/disable auto IPS patching. [Nach, ipher]
- Saving last ROM info to rominfo.txt can now be turned off. [ipher, Nach]
- Organized options menu, and split off save related options into its own menu. [ipher]
- Moved Super System DIP switches to the chip configuration menu. [ipher]
- More boxes have borders now! [ipher]
- New one-time user reminder text. [grinvader]
- Updated about box. [Nach, ipher]
- Overhauled toaster support. (Not kidding) [Nach]
This is mostly a bug fix release for stability.
We also added some small new features and made other minor improvements.
See the what's new for the exact details.
-ZSNES Team
Official download site:
http://www.sf.net/projects/zsnes
You can also download them off my site.
Enjoy!
-ipher
What's New:
DOS Only:
- Fixed a number of keyboard shortcuts in the GUI. [ipher]
Win32 Only:
- Get_Date() now returns the proper value. [Nach]
- Correct timing when compiled with MinGW (Special thanks to Jonas Quinn for all his help in getting ZSNESw compiled with MinGW and working). [Nach]
- More informative error messages when some DirectX component fails to load. [Nach]
- Return 0 instead of random value on exit (keeps certain frontends happy). [Nach]
- Fixed keyboard shortcut for "Trap Mouse Cursor". [ipher]
- Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
- Updated ZSNESw compilation instructions in install.txt. [Nach]
SDL Only:
- Get_Date() now returns the proper value. [Nach]
- Fixed a memory leak. [Nach]
- Fixed buffer underflow in sound code when rate was changed several times. [Nach]
- Save files can now be correctly saved in locations other than ~/.zsnes. [Nach]
- Updated video selection menu. (Thanks, Aerdan!) [ipher, Nach]
- 256x224 R Full for is now actually 256x224, not 320x240. (Thanks, Pieter Hulshoff!) [ipher]
- 640x480 ODS Win is now actually 640x480, not 512x448. [ipher]
- Added 1280x1024. [ipher]
- Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
- Homepage button to open browser now appears in about box. [Nach]
All Ports:
- Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation. [TRAC]
- Fixed GUI escape stack corruption if .srm file could not be written to. [Nach]
- Stereo settings now obey config file. [Nach]
- Fixed framerate loading from config file. [ipher]
- ZSNES no longer hacks itself in order to access variables; this eliminates a few issues we had. [Nach]
- Source code cleanup. [Nach, ipher]
- Makefile overhaul; ZSNES can now be cross compiled. [Nach, ipher, malcster, SamB]
- Fixed some invalid memory reads. [Nach]
- Ported config file creation/loading to C. [MKendora, Nach]
- Percent of execution now takes h-blank values into consideration. [pagefault]
- Fixed some Winter Gold FX crashes. [Nach]
- Filtered GUI is now enabled by default. [Nach]
- Save location can now be edited in the GUI. [Nach]
- Added option to enable/disable auto IPS patching. [Nach, ipher]
- Saving last ROM info to rominfo.txt can now be turned off. [ipher, Nach]
- Organized options menu, and split off save related options into its own menu. [ipher]
- Moved Super System DIP switches to the chip configuration menu. [ipher]
- More boxes have borders now! [ipher]
- New one-time user reminder text. [grinvader]
- Updated about box. [Nach, ipher]
- Overhauled toaster support. (Not kidding) [Nach]
Last edited by ipher on Tue Jan 18, 2005 6:59 am, edited 1 time in total.
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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- Born to Rule... Impatiently
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Nice. That was fast. Thank you, ZSNES Development Team!
However, I'm disappointed that more wasn't done before the release, i.e. delaying release to implement more features/fixes—minor ones, but still. Specifically, I'd like to have the user reminder text switched to my version, here.
Who else supports this change?
However, I'm disappointed that more wasn't done before the release, i.e. delaying release to implement more features/fixes—minor ones, but still. Specifically, I'd like to have the user reminder text switched to my version, here.
Who else supports this change?
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
Well, if you check the binaries, they were compiled back on Saturday, before you posted the last revision of your User Reminder Text.AspiringSquire wrote:Nice. That was fast. Thanks, Team!
However, I'm disappointed that more wasn't done before the release, i.e. delaying release to implement more features/fixes—minor ones, but still. Specifically, I'd like to have the user reminder text switched to my version, here.
Who else supports this change?
Plus, we wanted 1.41 to be just a quick bugfix release, 1.42 will take a bit longer most likely. (Note: saying "lets delay the release for more features/fixes" is exactly why 1.40 came out over 2 years after 1.36)
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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- Born to Rule... Impatiently
- Posts: 265
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Well, my new reminder text is kind of a bugfix of grinvader's update. (How about using it for 1.41b? )ipher wrote:Well, if you check the binaries, they were compiled back on Saturday, before you posted the last revision of your User Reminder Text.
Plus, we wanted 1.41 to be just a quick bugfix release, 1.42 will take a bit longer most likely.
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
dammit, i posted in the wrong spot again... *bangs head on computer desk*
great job z team. you guys truly should be commended.
~DEFIANT
great job z team. you guys truly should be commended.
~DEFIANT
[img]http://img259.imageshack.us/img259/2365/pirateuserbartv2.jpg[/img]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
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- ZSNES Developer
- Posts: 3904
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- Location: Solar powered park bench
- Contact:
Linux: http://nsrt.edgeemu.com/zsnesl141.tar.gz
Note, we are not supporting any problems you might have in loading this Linux binary (you should really compile it yourself if you're using Linux). You will need the following dependancies in order to get it load:
libz.so.1 libSDL-1.2.so.0 libpthread.so.0 libpng12.so.0 libGL.so.1 libstdc++.so.5 libm.so.6 libgcc_s.so.1 libc.so.6 libdl.so.2 libX11.so.6 libXext.so.6 /lib/ld-linux.so.2
If you're using Debian or Gentoo and update, you should have the needed dependancies.
Again this is only for people who for whatever reason don't want to compile it themselves (or want the extra optimizations of this build). If you can't load it, it's your problem.
If you wish to host this Linux binary on your site, make sure you include this notice in the same place that the binary is downloaded from.
Note, we are not supporting any problems you might have in loading this Linux binary (you should really compile it yourself if you're using Linux). You will need the following dependancies in order to get it load:
libz.so.1 libSDL-1.2.so.0 libpthread.so.0 libpng12.so.0 libGL.so.1 libstdc++.so.5 libm.so.6 libgcc_s.so.1 libc.so.6 libdl.so.2 libX11.so.6 libXext.so.6 /lib/ld-linux.so.2
If you're using Debian or Gentoo and update, you should have the needed dependancies.
Again this is only for people who for whatever reason don't want to compile it themselves (or want the extra optimizations of this build). If you can't load it, it's your problem.
If you wish to host this Linux binary on your site, make sure you include this notice in the same place that the binary is downloaded from.
Last edited by Nach on Tue Jan 18, 2005 12:20 pm, edited 1 time in total.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
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- ZSNES Developer
- Posts: 3904
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SF is acting a bit bad today, try it again, if still not, try ipher's site.kilivipin wrote: Edit: I can't get any of the Sourceforge mirrors to work...
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
What? An update already?! I guess is so minor that it won´t even make it to zsnes.com frontpage...
Well, thanks for making a good emulator even better. Keep up the good work as usual.
Well, thanks for making a good emulator even better. Keep up the good work as usual.
Metatron wrote:Must... locate... toaster... support...
*Twitches*
Player1 wrote:...what is this toaster support?...
Toaster support? I have been pulling my hair to know what´s that, and what does it do, my conclusion is that toaster support it´s just a myth.Agozer wrote:...Now to find that elusive Toaster support...
[url=http://www.fsf.org/resources/formats/playogg]PlayOgg[/url]
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- ZSNES Shake Shake Prinny
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HAHAHAHA...HAHA ! </blackheart>anewuser wrote:Toaster support? I have been pulling my hair to know what´s that, and what does it do, my conclusion is that toaster support it´s just a myth.
You're freezing.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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