SPC700 Stall detected

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nensondubois
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SPC700 Stall detected

Post by nensondubois »

How do I fix this? I get this message when starting some game like Kirby's Ghost Trap, Jurassic Park (Beta) and few other games I can't think of.
Nach
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Post by Nach »

Get NSRT, and post the data about the ROMs here.

http://snesemu.black-ship.net/index.php?page=tools
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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nensondubois
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Post by nensondubois »

I don't see any setting for fix SPC700 Satll detection or anything like that it NSRT. Not even the readme states it in any way.
Clements
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Post by Clements »

I believe that the Banpresto sound stalls were fixed in SVN at some point.
Deathlike2
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Post by Deathlike2 »

The whole point of NSRT is to determine if you have good dumps. There are no "magical features" to get your ROM working.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
XJoh_zzz
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Re: SPC700 Stall detected

Post by XJoh_zzz »

I have the same problem. I use ZSNES 1.51. Since this is an old topic, I would say it could be solved already.. help me out ;)
badinsults
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Re: SPC700 Stall detected

Post by badinsults »

Yet you do not follow the pointed out instructions of posting the output of NSRT.
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