could vsnes be integrated into snes9x or Zsnes?
Moderator: ZSNES Mods
could vsnes be integrated into snes9x or Zsnes?
I just found this freeware tool, it contains:
The preview window shows you the picture that is included in the savestate file.
The memory viewer allows you to view the content of the video RAM (VRAM), the work RAM (WRAM) and the cartridge using the colors selected in the palette viewer.
The scene viewer shows you the current screen of the SNES and the parts it consists of, ie. the four backgrounds (plus the mode7 tilemap) and the sprites.
The hex viewer shows the content of the work RAM or the cartridge as bytes and as characters.
The list editor allows you to edit the values in the main list.
The SPC viewer shows you the info of a SPC file.
Its freeware, and I wanted to ask, if it could be integrated into Snes9x. It would be very interesting for rom hackers also, and you can extract sprites with it. please give it a try. I would also like to know how hard it would be.
The preview window shows you the picture that is included in the savestate file.
The memory viewer allows you to view the content of the video RAM (VRAM), the work RAM (WRAM) and the cartridge using the colors selected in the palette viewer.
The scene viewer shows you the current screen of the SNES and the parts it consists of, ie. the four backgrounds (plus the mode7 tilemap) and the sprites.
The hex viewer shows the content of the work RAM or the cartridge as bytes and as characters.
The list editor allows you to edit the values in the main list.
The SPC viewer shows you the info of a SPC file.
Its freeware, and I wanted to ask, if it could be integrated into Snes9x. It would be very interesting for rom hackers also, and you can extract sprites with it. please give it a try. I would also like to know how hard it would be.
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- Romhacking God
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Fairly hard I'd say. It was written in Delphi and was meant to be a stand alone save state viewing program. I wouldn't think that would mix well into an emulator without a good deal of modification.
I would agree that many of the concepts in VSNES would be great to add to our current emulators, however
This program was made by fellow board resident Illegal Eagle. If he pops on here, I'm sure he will comment as well.
I would agree that many of the concepts in VSNES would be great to add to our current emulators, however
This program was made by fellow board resident Illegal Eagle. If he pops on here, I'm sure he will comment as well.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
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- Seen it all
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Wouldn't the applications have to be rewritten as DLLs?
I searched a bit, and found...
- GlobalAlloc() and GlobalLock()
- dynamic data exchange management library
- shared memory
I searched a bit, and found...
- GlobalAlloc() and GlobalLock()
- dynamic data exchange management library
- shared memory
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
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- Romhacking God
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I like the sound of that. That could make for some intersting possibilities. One thing I would like to see come out of it though is a debugger.
The problem is controlling ZSNES externally. If I or anyone else were to write a nice debugging interface, there's no way to step through each instruction and/or other similar types of things because there is no control of ZSNES. Maybe a more advanced plugin system could be created to handle such things?
The problem is controlling ZSNES externally. If I or anyone else were to write a nice debugging interface, there's no way to step through each instruction and/or other similar types of things because there is no control of ZSNES. Maybe a more advanced plugin system could be created to handle such things?
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
Would it be easier to integrate the code of vsnes in Snes9x? I think I heard something that the GUI is written in delphi. Maybe a developer could rewrite it from scratch with a suitable programming language... just think about it what would be the best.
It would be good to hear if it is on the to to list, no matter if for the next version or version Zsnes 2.0
It would be good to hear if it is on the to to list, no matter if for the next version or version Zsnes 2.0
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- Dark Wind
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- ZSNES Shake Shake Prinny
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And butter my toasts twice with that.
What's with all the lazy people lately ? Why not ask for REAS while you're at it ?
Forget it, you must already be using frontends in that regard.
Geeze, they are stand-alone, free and easy to use. Why would you ask to merge three apps that have completely different purposes into one just so you only double-click once on an icon ?
If laziness (sloth, even) was an engine you'd already be close to the next galaxy.
What's with all the lazy people lately ? Why not ask for REAS while you're at it ?
Forget it, you must already be using frontends in that regard.
Geeze, they are stand-alone, free and easy to use. Why would you ask to merge three apps that have completely different purposes into one just so you only double-click once on an icon ?
If laziness (sloth, even) was an engine you'd already be close to the next galaxy.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)