We are back!

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ZSNES Developer
ZSNES Developer
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Location: Solar powered park bench

We are back!

Post by Nach »

Sorry for the downtime, we are back!

Happy New Year!

Posts: 259
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA

Re: We are back!

Post by joe_devore »

Huwayy ZSNES forums LIVES AGAIN!!
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO (BIOS_r4021 [08/09/2021])
GPU: nVidia GTX 1070 Ti 8GB
GFX Drivers: Nvidia v496.49
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2 : PCSX2 (Auto-Builds)
N64 : Project64

v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Posts: 1147
Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Re: We are back!

Post by blackmyst »

Hey dude, happy new year. :D
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.
ZSNES Shake Shake Prinny
Posts: 5622
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Re: We are back!

Post by grinvader »

DB looks pretty crashed to me. Anyone up for some server percussive maintenance ?

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Buzzkill Gil
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Joined: Wed Jan 12, 2005 7:14 pm

Re: We are back!

Post by Gil_Hamilton »

grinvader wrote:DB looks pretty crashed to me. Anyone up for some server percussive maintenance ?
If you'll buy the plane ticket, I've got the sledgehammer.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.

Official tech support dood
Posts: 2106
Joined: Wed Jan 25, 2006 7:57 am

Re: We are back!

Post by odditude »

percussive maintenance just made me think of this... it really doesn't take much!
Why yes, my shift key *IS* broken.
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