We are back!

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Nach
ZSNES Developer
ZSNES Developer
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We are back!

Post by Nach »

Sorry for the downtime, we are back!

Happy New Year!

-Nach
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
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Re: We are back!

Post by joe_devore »

Huwayy ZSNES forums LIVES AGAIN!!
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
blackmyst
Zealot
Posts: 1161
Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Re: We are back!

Post by blackmyst »

Hey dude, happy new year. :D
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Re: We are back!

Post by grinvader »

DB looks pretty crashed to me. Anyone up for some server percussive maintenance ?
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: We are back!

Post by Gil_Hamilton »

grinvader wrote:DB looks pretty crashed to me. Anyone up for some server percussive maintenance ?
If you'll buy the plane ticket, I've got the sledgehammer.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: We are back!

Post by odditude »

percussive maintenance just made me think of this... it really doesn't take much!
Why yes, my shift key *IS* broken.
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Re: We are back!

Post by grinvader »

Looks like this thread is relevant once again.
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Nach
ZSNES Developer
ZSNES Developer
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Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
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Re: We are back!

Post by Nach »

Horray!
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
blackmyst
Zealot
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Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Re: We are back!

Post by blackmyst »

I definitely thought it was gone for good this time lol.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Noxious Ninja
Dark Wind
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Joined: Thu Jul 29, 2004 8:58 pm
Location: Texas
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Re: We are back!

Post by Noxious Ninja »

Wow, I went looking for this board last summer and just assumed it was dead for good. This is a blast from the past, for sure.
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