ZSNES is no longer in active development.

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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Gil_Hamilton
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Re: ZSNES is no longer in active development.

Post by Gil_Hamilton »

odditude wrote:there is no development activity taking place - real life (including careers that limit participation in outside projects) has intervened.

if that changes, we'll let you know.
Don't lie. We all know you've been using ZSNES 2.3 for ages.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
blackmyst
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Re: ZSNES is no longer in active development.

Post by blackmyst »

You guys aren't on 3.0 yet?
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
nintendo_nerd
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Re: ZSNES is no longer in active development.

Post by nintendo_nerd »

Real life things are more vital, you do you, it's okay.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
badinsults
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Re: ZSNES is no longer in active development.

Post by badinsults »

Rumours abound that zsnes will return to active development.

Such thing has also brought about my return.


Threads shall be crushed again.
<pagefault> i'd break up with my wife if she said FF8 was awesome
joe_devore
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Re: ZSNES is no longer in active development.

Post by joe_devore »

badinsults wrote:Rumours abound that zsnes will return to active development.

Such thing has also brought about my return.


Threads shall be crushed again.
lol... we shall see...
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Gil_Hamilton
Buzzkill Gil
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Re: ZSNES is no longer in active development.

Post by Gil_Hamilton »

badinsults wrote:Rumours abound that zsnes will return to active development.

Such thing has also brought about my return.


Threads shall be crushed again.
First post of the new year, and it brings such excitement.


OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
grinvader
ZSNES Shake Shake Prinny
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Location: PAL50, dood !

Re: ZSNES is no longer in active development.

Post by grinvader »

Gil_Hamilton wrote:OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Please keep your pants on for a few months.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Gil_Hamilton
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Re: ZSNES is no longer in active development.

Post by Gil_Hamilton »

grinvader wrote:
Gil_Hamilton wrote:OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Please keep your pants on for a few months.
My pants are always affixed, except when it is appropriate for them to be otherwise.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
blackmyst
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Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Re: ZSNES is no longer in active development.

Post by blackmyst »

Gil_Hamilton wrote:OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Oh damn i still have that case somewhere. Good times.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
nintendo_nerd
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Re: ZSNES is no longer in active development.

Post by nintendo_nerd »

grinvader wrote:
Gil_Hamilton wrote:OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Please keep your pants on for a few months.
Joke's on you, I'm not wearing pants! :mrgreen:
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Gil_Hamilton
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Re: ZSNES is no longer in active development.

Post by Gil_Hamilton »

Man, we gonna have to dust off our Scitech Display Doctor serialz to get everything ready.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: ZSNES is no longer in active development.

Post by odditude »

Gil_Hamilton wrote:Man, we gonna have to dust off our Scitech Display Doctor serialz to get everything ready.
UniVBE FTW!
Why yes, my shift key *IS* broken.
joe_devore
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Re: ZSNES is no longer in active development.

Post by joe_devore »

It's nice to see u all still alive after all these years!
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
DeriLoko3
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Re: ZSNES is no longer in active development.

Post by DeriLoko3 »

Just a question.

Is ZSNES still in GitHub or some other website (I think CI Veyor or whatever name that I am not sure.)?

If so, tell me specifically.
Nintendo rules!
Gil_Hamilton
Buzzkill Gil
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Re: ZSNES is no longer in active development.

Post by Gil_Hamilton »

grinvader wrote:
Gil_Hamilton wrote:OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Please keep your pants on for a few months.
Has TEH KHRONA shutdown accelerated or delayed this?
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: ZSNES is no longer in active development.

Post by odditude »

Gil_Hamilton wrote:
grinvader wrote:
Gil_Hamilton wrote:OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Please keep your pants on for a few months.
Has TEH KHRONA shutdown accelerated or delayed this?
i've found that a nice tripel is far more effective at accelerating development than Corona.
Why yes, my shift key *IS* broken.
grinvader
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Location: PAL50, dood !

Re: ZSNES is no longer in active development.

Post by grinvader »

Gil_Hamilton wrote:
grinvader wrote:
Gil_Hamilton wrote:OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Please keep your pants on for a few months.
Has TEH KHRONA shutdown accelerated or delayed this?
The current lockdown has delayed everything by its couple of months. Of course further loads of crap hitting our local sanitary emergency fan may affect that similarly.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is no longer in active development.

Post by Gil_Hamilton »

grinvader wrote:
Gil_Hamilton wrote:
grinvader wrote:
Gil_Hamilton wrote:OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Please keep your pants on for a few months.
Has TEH KHRONA shutdown accelerated or delayed this?
The current lockdown has delayed everything by its couple of months. Of course further loads of crap hitting our local sanitary emergency fan may affect that similarly.
DEATH TO THE VIRUS!
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is no longer in active development.

Post by Gil_Hamilton »

grinvader wrote: Sat May 09, 2020 10:55 pm
Gil_Hamilton wrote:
grinvader wrote:
Gil_Hamilton wrote:OUR FROTHING DEMAND FOR THIS UPDATE INCREASES!
Please keep your pants on for a few months.
Has TEH KHRONA shutdown accelerated or delayed this?
The current lockdown has delayed everything by its couple of months. Of course further loads of crap hitting our local sanitary emergency fan may affect that similarly.
Okay, plague's over. Back to work.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is no longer in active development.

Post by Gil_Hamilton »

https://github.com/xyproto/zsnes

Someone's forked teh Z.NES and is working on a new release.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: ZSNES has a split personality

Post by odditude »

Gil_Hamilton wrote: Mon Jan 23, 2023 11:31 am https://github.com/xyproto/zsnes

Someone's forked teh Z.NES and is working on a new release.
hrm. intriguing. it's been patched up to build on x64 linux systems.
Why yes, my shift key *IS* broken.
joe_devore
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Re: ZSNES has a split personality

Post by joe_devore »

odditude wrote: Tue Jan 24, 2023 4:14 am
Gil_Hamilton wrote: Mon Jan 23, 2023 11:31 am https://github.com/xyproto/zsnes

Someone's forked teh Z.NES and is working on a new release.
hrm. intriguing. it's been patched up to build on x64 linux systems.
nice!
to bad they are not updating or maintaining for Windows OS.
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: ZSNES has a split personality

Post by odditude »

joe_devore wrote: Wed Feb 22, 2023 1:38 am
odditude wrote: Tue Jan 24, 2023 4:14 am
Gil_Hamilton wrote: Mon Jan 23, 2023 11:31 am https://github.com/xyproto/zsnes

Someone's forked teh Z.NES and is working on a new release.
hrm. intriguing. it's been patched up to build on x64 linux systems.
nice!
to bad they are not updating or maintaining for Windows OS.
...not being able to build for Windows, assuming that building is broken, is less of a problem when you have binaries that work just fine.
Why yes, my shift key *IS* broken.
joe_devore
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Re: ZSNES has a split personality

Post by joe_devore »

odditude wrote: Tue Feb 28, 2023 4:34 am
joe_devore wrote: Wed Feb 22, 2023 1:38 am
odditude wrote: Tue Jan 24, 2023 4:14 am
Gil_Hamilton wrote: Mon Jan 23, 2023 11:31 am https://github.com/xyproto/zsnes

Someone's forked teh Z.NES and is working on a new release.
hrm. intriguing. it's been patched up to build on x64 linux systems.
nice!
to bad they are not updating or maintaining for Windows OS.
...not being able to build for Windows, assuming that building is broken, is less of a problem when you have binaries that work just fine.
I have FuSoYa's 8MB fix version of ZSNES (v1.51) on my PC still..
I have plenty of PC games mainly on Steam and GoG .com etc
so I haven't really done anything with emulation other then keep them all up to date...
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Cammygirl192
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Location: England

Re: ZSNES is no longer in active development.

Post by Cammygirl192 »

I'd be intrigued if they were capable of backporting the old netplay code over. Would love to see that. :3
:3
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