FEATURE REQ: Mouse Game Auto-On Support

Found a bug? Please report it, but remember to follow the bug reporting guidelines.
Missing a sane feature? Let us know!
But please do NOT request ports to other systems.

Moderator: ZSNES Mods

Post Reply
jdratlif
Regular
Posts: 317
Joined: Tue Sep 14, 2004 12:48 am
Location: In a small padded white room
Contact:

FEATURE REQ: Mouse Game Auto-On Support

Post by jdratlif »

This doesn't apply to many games, but I was wondering if it might be possible to auto-enable the mouse support for games that use it. I don't know if anything except Mario Paint uses it, but it would be nice not to have to enable it every time.
http://jdrrant.blogspot.com/ - CODEpendent Blog
http://games.technoplaza.net/ - Emulation Goodies
snkcube
Hero of Time
Posts: 2646
Joined: Fri Jul 30, 2004 2:49 am
Location: In front of the monitor
Contact:

Post by snkcube »

In NSRT, you could do that kind of thing.
Try out CCleaner and other free software at Piriform
Image
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

Yeah, add an NSRT header to your special controller games and the add-ons will enable automatically.
jdratlif
Regular
Posts: 317
Joined: Tue Sep 14, 2004 12:48 am
Location: In a small padded white room
Contact:

Post by jdratlif »

I wasn't aware of that. I'll go try it now.

Thanks.

edit: it worked. sweet.
http://jdrrant.blogspot.com/ - CODEpendent Blog
http://games.technoplaza.net/ - Emulation Goodies
kieran_
Mugwump
Posts: 824
Joined: Fri Jul 30, 2004 9:05 pm

Post by kieran_ »

That's pretty cool. What other advantages does applying an NSRT header have?
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

Kieran wrote:That's pretty cool. What other advantages does applying an NSRT header have?
Well, from the NSRT readme:
NSRT Readme wrote:The point in the header is simple. Many people complained about the Cart Name's in
ROMs. For Example, in the Super Bomberman Series, some are just written "Super
Bomberman X", others are written "Hu Super Bomberman X" (Hu for Hudson), This can
mess up alphabetization.

Or, some ROMs have beta names or the like for the Cart Name. For Example Kirby's
Super Star's Cart Name is "Kirby Super Deluxe", the name of the game in Japan.

You can hex edit your ROM to change the Cart Name, but you end up ruining the
Checksum. But if you alter the Checksum to match your changes, you have no easy
way to reverse all your changes. That's where the NSRT comes in. The NSRT header
stores a backup of the original checksum, Cartname, and other information so it
is simple to change the rom back to it's original state.

Emulators can aso utilize this NSRT header to automatically set up special controllers
like the SNES mouse upon rom load. This is currently implemented in Zsnes.
anewuser
Rookie
Posts: 43
Joined: Wed Jul 28, 2004 4:22 am
Location: x.x

Post by anewuser »

Kieran wrote:That's pretty cool. What other advantages does applying an NSRT header have?
Apparently, toaster support (whatever that is, and if it exists)... :roll:

I know, I will cut it now.
[url=http://www.fsf.org/resources/formats/playogg]PlayOgg[/url]
Mexandrew
Taco Kid DX
Posts: 96
Joined: Wed Jul 28, 2004 3:53 am
Location: Ciudad Guzman, Jalisco, Mexico
Contact:

Post by Mexandrew »

Toaster plugins exist. It just takes some fancy stuff to get them running.
B R O K E N .
Noxious Ninja
Dark Wind
Posts: 1271
Joined: Thu Jul 29, 2004 8:58 pm
Location: Texas
Contact:

Post by Noxious Ninja »

anewuser wrote:
Kieran wrote:That's pretty cool. What other advantages does applying an NSRT header have?
Apparently, toaster support (whatever that is, and if it exists)... :roll:

I know, I will cut it now.
It does exist. Honestly.
[u][url=http://bash.org/?577451]#577451[/url][/u]
Post Reply