1:180:Hi how are you?
300:180:Isn't this cool?
700:180:This is great :)
2500:375:Kill 'em!
3500:20:Did you see this?
4000:2000:I am so going to kill you Akuma
/*
Nach's insane subtitle library for movies files :)
The filename would be gamename.sub in the same directory the ZMV would be in.
If you're playing gamename.zm1, then the sub file will be gamename.su1 etc...
Format of the sub file:
Start Frame:Frame Duration:Message
Example:
1:180:Hi how are you?
300:180:Isn't this cool?
700:180:This is great :)
2500:375:Kill 'em!
3500:20:Did you see this?
*/
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________ Insane Coding
[code]<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
Hahahahahah.... That's great! You never cease to amaze me Nach.
whicker: franpa is grammatically correct, and he still gets ripped on? sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
This has to be the best unnecessary zmv feature that I wouldn't have thought would be implemented. Definitely cool. ZMVs can now serve a greater purpose!
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
But... we should use the small 5x5 chars for this, to allow multi-line messages.
Of course multi-lining will be hell to code.
When I'll have some free time, I guess.
whicker: franpa is grammatically correct, and he still gets ripped on? sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
One thing I would love to see is a toggle for viewing the current frame # of a movie as it is playing, to ease the process of inserting subtitles. Too much guessing and checking is required otherwise, especially if the movie is more than a few minutes long and you want precise timing for your messages.
I think it would likely be "good enough" to have the frame count updated each second or half-second if it's unreasonable to be constantly calculating the current amount of executed frames. Or if it would cause too much slow-down on some computers, an option for infrequent count update would be nice.
--
If multi-line messages are implemented with the small text font, I hope that it will also allow the regular font, so the full messages will still be viewable in low resolutions.
--
It would also be nice to be able to choose a color other than white for messages, since there are many cases where white is hard to see/read against the background. I was thinking just enabling different solid colors would suffice, but this is the least of my requests.
--
Totally off-topic idea: is there any possibility for "rewind" during movie playback to account for the stream of input from the zmv, so the previous moment can be watched again without needing to restart the whole movie?
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
AspiringSquire wrote:One thing I would love to see is a toggle for viewing the current frame # of a movie as it is playing, to ease the process of inserting subtitles. Too much guessing and checking is required otherwise, especially if the movie is more than a few minutes long and you want precise timing for your messages.
i was going to ask for this very thing. It's kinda difficult to figure out which frame.
Also, the pad input thing will be pretty cool. Kinda like training in Tekken.