[REQ] More scanline options

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adventure_of_link
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Post by adventure_of_link »

Clements wrote: Image
This is pretty much how scanlines are setup in an NTSC TV as well, I just checked.
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blackmyst
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Post by blackmyst »

Reznor007 wrote:If you have a good TV (not necessarily HD) they do. I work at an arcade and repair monitors all the time and I've seen plenty that are that sharp(and lots that were blurry messes too).

Also, that filter can be combined with a bilinear filter on the game image.

Here's a comparison of that filter with and without bilinear using the arcade version of Dr Mario.

http://members.cox.net/rdawkins1/drmariofilt.PNG with bilinear filter
http://members.cox.net/rdawkins1/drmario.PNG without bilinear filter
I already replied to this one:
blackmyst wrote:
Nightcrawler wrote:They do if you have a good one.. namely some type of an HD digital set.

I have a Sony Trinitron standard analog TV and still the pixels are fairly square/sharp looking.
Then don't play on a HDTV. :P

Those things weren't even around in the SNES era. 2D at that resolution was never meant to be played that way. It's supposed to blend into a picture, the pixels are supposed to look like dots, not like stacked boxes. You wonder why people sometimes come in here wondering why the emulator looks so low res compared to what they remember playing? That's why.

The best thing to play a SNES on is a little 12 inch TV or something.
If I had more time/was less lazy I'd elaborate on this using picture examples etc, but whatever.
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BootGod
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Post by BootGod »

Yes NTSC TV's also look like that pic Clements posted, at very close range. But like blackmyst said, you have to be sitting back a little to see the horizontal ones. My PC monitor also has scanlines when running in 640x480 mode. I personally like the light scanlines + interpolation look. Even better yet, use the resolution 512 x 448 if you can. Fills the entire screen without any odd stretching since it's exactly 2x 256x224. Works great for NES too and other low-res consoles i'm guessing.

BTW, do you guys really think that TV-Out looks good? I have never been impressed with the results. I've tried it on many cards over the years, even on external conversion boxes. If I was lucky, I could get the picture to be positioned and overscaned properly, but the color always looked too washed out and didn't look quite right. And even worse I could never seem the get it in sync with the TV so I would get the afwul tearing effect.

Although I recently got a component out adapter for my radeon and thats a substantial improvement in color and clarity but I still get the damn screen tearing.
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Post by Jipcy »

Use vsync. And/or set your computer's resolution to 60hz as well, so that the right signal goes to the TV.

I have a laptop with S-video out, and it looks decent. But nothing compares to my 31" monitor, capable of 800x600 at 60hz.
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BootGod
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Post by BootGod »

Yeah I tried vsync of course. That works fine on my monitor, but for some reason it doesn't seem to get respected by TV-out. I should note that ZSNES is not the only thing that does tearing when displayed on TV, everything does :(
blackmyst
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Post by blackmyst »

Triple buffering. And be aware of PAL/NTSC differences in game and TV.

As for colors, I've got a pretty cheap card but with some brightness/contrast/saturation tweaking it looks good enough for me.

You're never going to get true SNES output anyway, unless there is some way to control precisely what sort of signal comes out of the TV-out....outlet.
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Post by grinvader »

bitcopy wrote:But nothing compares to my 31" monitor, capable of 800x600 at 60hz.
I steal your foot-wide monitor in your sleep.

YES
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Post by SquareHead »

grinvader wrote:
bitcopy wrote:But nothing compares to my 31" monitor, capable of 800x600 at 60hz.
I steal your foot-wide monitor in your sleep.

YES
Foot-wide? That there is just short of three feet.

Damn I must say that that beats the hell out of a 27'' tv for zsnes (sort of). I remember monitors of that size used to accompany Gateway Destination computers. I almost bought one in '96. I kinda wish I had, cause I'm sure I could have had a use for that big ass monitor :twisted:
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Post by Jipcy »

SquareHead wrote:Damn I must say that that beats the hell out of a 27'' tv for zsnes (sort of). I remember monitors of that size used to accompany Gateway Destination computers. I almost bought one in '96. I kinda wish I had, cause I'm sure I could have had a use for that big ass monitor :twisted:
That is exactly where this monitor came from. I still have the Destination computer, too. And I would still be using the whole thing if I could find a modern motherboard with an ISA port on it. The sound card is very proprietary, and unfortunately, ISA.

This monitor displays 800x600 resolution, which is quite a lot more than a (non-HD) television of comparable size can do. Sometime I'll take a picture of Mario at HQ2X standing larger than the size of a(n American) quarter.

My normal monitor is a 19" Viewsonic P95f.
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BootGod
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Post by BootGod »

blackmyst wrote: You're never going to get true SNES output anyway, unless there is some way to control precisely what sort of signal comes out of the TV-out....outlet.
Yeah it's a pity really. I looked into that a while back but don't think it's possible for programs to do that unfortunatly, even at the driver level.
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Post by Noxious Ninja »

Depending on the drivers, I think you'd have to either bypass DirectX and talk directly to the drivers, or bypass the drivers and program the hardware directly.
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