Magusx wrote:May i suggest a remake of a Chrono Trigger over this? hehe
plain and simple: no.
i've implemented a vwf, but i'm still working on the autoformatting part.
screenshots will follow once i'm done with that.
Rarely do I put the formatting code in the game when I do VWFs. It's usually more annoying, troublesome, and time consuming than it's worth. Instead, in a few hours or less, I whip up some formatting code that goes in the inserter. So the text is all formatted before it's inserted. It's usually quite affective.
So, if you have trouble sticking that code in the game without breaking the game, that's another alternative.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
Ok.. NOW we're talking. Nice job. Iit's hard to judge from just one screen shot.. but what color is your current text window? Completely transparent at top.. fade to blue by the bottom? Having the grass underneath makes it look quite wild and a bit distracting. Maybe use a bit less transparency? You used to have an all transparent blue text window. That was also 'too' transparent I think. That's the window you will see most often, so probably want to make it as readable as possible.
Star Oceans text window is a good blend of fancy effect and still pretty good 'readability'.
I do like the dual font thing. It's also nice to see you choose a font with shadow. Often times that is overlooked and I think it really helps in this project.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.