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Which API should be used for the new ZSNES GUI?

GTK
13
42%
Qt
18
58%
 
Total votes: 31

Richard C.
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Post by Richard C. »

get nach's dummy zsnes gui and find out. i like qt in windows a lot, while gtk.....

besides, im almost positive pagefault has decided to not use gtk because of a huge memory leak problem with it when using skins in Windows. qt looks like the winner.
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Kagerato
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Post by Kagerato »

kevman wrote:What's Qt's perfomance like under Windows?

I use Xchat under Windows (which uses GTK), and I don't mind telling you its performance is SHIT. A 500 Mhz computer can barely run it.
Try KVIrc. It's a Qt application and the devs regularly release windows binaries. Several minutes was all it took for me to be convinced.

It would be interesting to see how the program runs on ~500 MHz -- I don't have any kind of box setup for testing that now.

Concerning Xchat (which I've tried myself), I think it's responsiveness is primarily a result of GTK rather than the program core.
kevman
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Post by kevman »

Kagerato wrote: Concerning Xchat (which I've tried myself), I think it's responsiveness is primarily a result of GTK rather than the program core.
Yeah, that's my point. I use Xchat under Linux, and it runs very fast.

Actually, I use Xchat in Windows, too. The 500Mhz machine is just a temp machine I use at home when my good one (3020Mhz, baby) is at school. Since school is out for the year, I can't test KvIRC either.
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ShadowFX
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Post by ShadowFX »

I have no knowledge about any of this, but the best GUI's I've used so far are that from Gens/Kega and 1964. I have no idea if those are totally different APIs, if so forget what I said. In any case, I don't really mind which API is going to be used in the end, as long as it does not eat a huge amount of memory when skinned.

Both Nach's and pagefault's GUI look OK to me.
robust

Post by robust »

I prefer GTK+ over QT any day of the week :?
gord
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Post by gord »

hey, first time writer, long time user (ftwltu! woo)

i just thought id add my two cents, iv been using zsnes for a loooong while (not as long as pre-gui, but still a long while) and i have to say i adore the gui as it is, even with its contraints. its the main reason that i chose to use zsnes over snes9x (apart from the fact that i was on a good old 200mhz in the early days ;)).

im running linux so i havn't had the chance to run the binarys of the new guis yet so i can't really properly comment and some of the things i bring up might be erroneous. but hey.

the main reason i love the zsnes gui as it is now is that it takes me away from the daily grind of life, i can type in 'zsnes' and im presented with a whole other world, the world of zsnes if you will. whenever emulators have used 'stock gui's, ie guis that resemble your current working enviroment, its not not so much a place to get lost in good old games as it is another facet of your plain old boring computer.

maybe its just me, but i like using the zsnes gui as it is now. i meen sure me and the file manager in zsnes have had are quibbles so to speek, namely the fact that i often have no idea what the diffirence between two files is.

maybe im just being sentimental about zsnes, i know a lot of people welcome an update to the gui and i can't exsacly expect a MEKA gui to be pulled out of the bag so to speek. i just hope that you take the classic appeal of the zsnes gui into consideration and not just turn it into 'just another emulator'
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Post by Nach »

gord wrote:hey, first time writer, long time user (ftwltu! woo)
Not to mention a fan of e-mails written to Mexican boxers.

If we make a new GUI with a standard API of some sort, we will of course skin it so you can have the option of it looking different or classic.
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