Question about ROM loading.

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patman?
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Question about ROM loading.

Post by patman? »

Okay, I have one question about ZSNES.

You see, I have quite a lot of ROMs, many of which have the same name. This is, mostly, because of the fact that for some games, I have the PAL version, hacked version, etc.

Now, some games have long titles, especially ones with the word 'Super' in front of it. This makes it pretty annoying to try and figure out which is which. If there's 6 Super Mario Worlds, and I cannot see the (U) or [!], etc., it becomes a guessing game to find the right one.

So, is there a way to view the entire title of a file you're loading, or at least be able to make the font smaller, so I can actually see what I'm loading?

Thanks a lot.
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Post by Richard C. »

currently, no.

a new gui, however, is in the works, which will fix this.
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Post by patman? »

Oh, great. That's good news. Seriously, that's great.

Why am I so happy about this, you ask? Because I just spent the last hour playing Action 52 and Cheetahmen II. Oh my god, if you something more painful than a twenty-ton weight being dropped on your crotch, by all means, play either (or both) of those games.

The story behind the company is very interesting, as well.
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Re: Question about ROM loading.

Post by creaothceann »

The full name of the currently selected file is displayed somewhere in the dialog, I think.
patman? wrote:Now, some games have long titles, especially ones with the word 'Super' in front of it. This makes it pretty annoying to try and figure out which is which. If there's 6 Super Mario Worlds, and I cannot see the (U) or [!], etc., it becomes a guessing game to find the right one.
You could shorten some of the games, eg. "Super Mario World" to "SMW1"
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Post by grinvader »

First, stop using goodnames.

Second, the line just under the file selection box is ~37 characters long, which should be enough for any logical, unique, accurate filename.

Third, stop using goodnames.
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Post by rlbond »

grinvader wrote:First, stop using goodnames.

Second, the line just under the file selection box is ~37 characters long, which should be enough for any logical, unique, accurate filename.

Third, stop using goodnames.
except that goodnames are the de facto standard in the console emulation world. It's pretty much the only cross-platform naming convention there is at the moment. Luckily, the new gui will fix the length problem as previously stated.
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Post by Agozer »

I've never liked Goodnames, I always take the extra crap out of the filenames. Then again, I never download every possible revision or a region of a game.
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Post by rlbond »

Agozer wrote:I've never liked Goodnames, I always take the extra crap out of the filenames. Then again, I never download every possible revision or a region of a game.
I find that goodnames are nice for netplay and games with different revisions. Netplay is good because you know that Donkey Kong Country (U) (1.1) [!].smc is going to be identical on both sides of the connection.

Another example is Zelda: Ocarina of time, as revision 1.0 has better fire temple music.

Then again, I use a frontend so I can see the entire name of the game. Honestly I would probably use NSRT except it doesn't do patched versions too. :(
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Post by xamenus »

I use the names in the SNES No-Intro dat. The names seem to be most accurate and complete with it, from what I've used.

The only problem with NSRT names is that some games do not have their full name (e.g. "Super Mario RPG - Legend of the Seven Stars" is just "Super Mario RPG" in NSRT).
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Post by Clements »

I use GoodSNES names since I do not use hacked games and have one game per region, usually the U version.

Also, the v1.0 Fire Temple music has some kind of Islamic-type chanting that sounds incredibly stupid and out of place. :lol:
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Post by blackmyst »

I can't seem to find a USF set that has both versions of the fire temple song. I'd like to hear the difference.
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Post by Sith »

Agozer wrote:I've never liked Goodnames, I always take the extra crap out of the filenames. Then again, I never download every possible revision or a region of a game.
Seconded.
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Post by Richard C. »

rlbond wrote:
grinvader wrote:First, stop using goodnames.

Second, the line just under the file selection box is ~37 characters long, which should be enough for any logical, unique, accurate filename.

Third, stop using goodnames.
except that goodnames are the de facto standard in the console emulation world. It's pretty much the only cross-platform naming convention there is at the moment. Luckily, the new gui will fix the length problem as previously stated.
What ever happened to most people on this board using NSRT? It has a million more features than GoodSNES, a more accurate database, as well as its own compression format, JMA. See my sig for more information.
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Post by Agozer »

Richard C. wrote:
rlbond wrote:
grinvader wrote:First, stop using goodnames.

Second, the line just under the file selection box is ~37 characters long, which should be enough for any logical, unique, accurate filename.

Third, stop using goodnames.
except that goodnames are the de facto standard in the console emulation world. It's pretty much the only cross-platform naming convention there is at the moment. Luckily, the new gui will fix the length problem as previously stated.
What ever happened to most people on this board using NSRT? It has a million more features than GoodSNES, a more accurate database, as well as its own compression format, JMA. See my sig for more information.
Agreed.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Post by xamenus »

I'm sure that several people here use NSRT--just not for renaming. I use NSRT for auditing, deinterleaving, removing headers, and eventually for compressing to JMA (Unfortunately, current NSRT release requires you to rename ROMs before compressing).
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Post by Clements »

blackmyst wrote:I can't seem to find a USF set that has both versions of the fire temple song. I'd like to hear the difference.
They are very similar apart from the 'old people chanting' is replaced with something a lot better. Unfortunately, the current USF rip features only the crap v1.0 version that was never released in Europe.
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Post by rlbond »

IceFox wrote:I'm sure that several people here use NSRT--just not for renaming. I use NSRT for auditing, deinterleaving, removing headers, and eventually for compressing to JMA (Unfortunately, current NSRT release requires you to rename ROMs before compressing).
I probably would use nsrt if it supported hacks and patched roms.
Otherwise, I end up with a bunch of roms with NSRT naming, but their hacked versions still have goodnames.

Plus, there's goodmerge, which rocks for those of us with frontends that support multiple roms in 7zip archives. My entire SNES rom set went from 15gb to 2.
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Post by Agozer »

rlbond wrote:I probably would use nsrt if it supported hacks and patched roms.
What really makes NSRT popular in my book is the fact that it really doesn't support hacks and pathed roms, not to mention "weird" dumps.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Post by rlbond »

What's wrong with supporting hacks and bad dumps? For NSRT having so many features, it is unfortunate it does not have this one. Goodtools supports them and if you sort into directories, puts them all in a nice folder by themselves.

NSRT should *at least* support translation patches, probably hacks. Bad dumps most people could do without.
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Post by grinvader »

rlbond wrote:What's wrong with supporting hacks and bad dumps?
"What's wrong with supporting cannibalism and incest?"

OH WAIT
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Post by Nach »

rlbond wrote: NSRT should *at least* support translation patches
Well, I do support translation patches, and that's exactly why I don't catalog a single prepatched image.
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Post by crocomire »

Clements wrote:I use GoodSNES names since I do not use hacked games and have one game per region, usually the U version.
Me too... I don't have:
Super Mario World (A)
Super Mario World (B)
Super Mario World (C)
Super Mario World (D)
Super Mario World (E)
Super Mario World (F)
Super Mario World (G)
Super Mario World (H)
Super Mario World (I)
Super Mario World (J)
Super Mario World (K)
...
:lol:
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Post by patman? »

I never expected this topic to get so many posts!
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Post by Agozer »

grinvader wrote:
rlbond wrote:What's wrong with supporting hacks and bad dumps?
"What's wrong with supporting cannibalism and incest?"

OH WAIT
WIN.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Post by flamingspinach »

Is there such a thing as a "perfect dump"? If not, then how can you decide which dumps are "bad"? Though I agree about the hacks and translations. In-memory patching is obviously the way to go.

-fs
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