zsnes stretch full screen
Moderator: ZSNES Mods
zsnes stretch full screen
when i have full screen enabled (alt enter) by default
its still never completely fullscreen.
There is still a black outline outside the game screen. I use zsnes with my television set, and its frustrating to see that the full screen isnt being used.
Is there any workaround for this?
its still never completely fullscreen.
There is still a black outline outside the game screen. I use zsnes with my television set, and its frustrating to see that the full screen isnt being used.
Is there any workaround for this?
I bet that the black is actually the border of the screen that is in fact just black because no pixels are directed to it. In other words it was put there by the manufactuer to boast a higher screen relestate.
PS this is a very bad explanation maybe someone can explain it better?
PS this is a very bad explanation maybe someone can explain it better?
Some people are like slinky's not really good for anything but you can't help smile when one falls down the stairs.
its a black square border. The problem is, i dont want that black border, i want the game screen stretched completely. And this isnt just one game by the way, this is all games.rage46 wrote:I bet that the black is actually the border of the screen that is in fact just black because no pixels are directed to it. In other words it was put there by the manufactuer to boast a higher screen relestate.
PS this is a very bad explanation maybe someone can explain it better?
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- Devil's Advocate
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I'm quite sure it is intended to be that way, something regarding snes real screen ratio. Which Zsnes version are you using?
Last edited by Joe Camacho on Thu Aug 26, 2004 11:48 pm, edited 1 time in total.
*Sometimes I edit my posts just to correct mistakes.
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wtf?
you can have zsnes stretched to full screen as well as in an aspect-ratio black box.
(assuming that your tv usually always shows your computer @ full screen)
nevermind... answered in other thread.
(assuming that your tv usually always shows your computer @ full screen)
nevermind... answered in other thread.
(caffeine)
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- Dark Wind
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According to here, NTSC is Xx525, where X depends on the equipment.
[u][url=http://bash.org/?577451]#577451[/url][/u]
Actually, from my experience (long story ahead), there are 2 8-scanline-tall borders on the top and the bottom of the screen. I used to own a 1981 TV that had a control in the back that let you control how tall or short the scanlines were. I set it to just enough where all the scanlines were on the screen from edge to edge. Not an easy feat. I did this after I fiddled with the focus controls.
The NES had a few early games that took advantage, most notably Super Mario Brothers, which simply painted the background color beyond the normal screen boundaries (or overscan for you TV geeks). The fact was even vaguely mentioned in its instruction booklet, but it was there.
When I got my Super NES, I noticed those black bars, but I didn't mind them; they were part of its charm.
See? You got it from me; the black bars do exist (in fullscreen NTSC, at least), so who's to say that Darkfalz is incorrect? 640x480 sure acts native enough to me!
The NES had a few early games that took advantage, most notably Super Mario Brothers, which simply painted the background color beyond the normal screen boundaries (or overscan for you TV geeks). The fact was even vaguely mentioned in its instruction booklet, but it was there.
When I got my Super NES, I noticed those black bars, but I didn't mind them; they were part of its charm.
See? You got it from me; the black bars do exist (in fullscreen NTSC, at least), so who's to say that Darkfalz is incorrect? 640x480 sure acts native enough to me!
Until next post...
well an option to stretch to fullscreen would be nice to get rid of the black bars, regardless of whether or not it is faithful, giving the user the option is a feature that would be nice.JFD62780 wrote:Actually, from my experience (long story ahead), there are 2 8-scanline-tall borders on the top and the bottom of the screen. I used to own a 1981 TV that had a control in the back that let you control how tall or short the scanlines were. I set it to just enough where all the scanlines were on the screen from edge to edge. Not an easy feat. I did this after I fiddled with the focus controls.
The NES had a few early games that took advantage, most notably Super Mario Brothers, which simply painted the background color beyond the normal screen boundaries (or overscan for you TV geeks). The fact was even vaguely mentioned in its instruction booklet, but it was there.
When I got my Super NES, I noticed those black bars, but I didn't mind them; they were part of its charm.
See? You got it from me; the black bars do exist (in fullscreen NTSC, at least), so who's to say that Darkfalz is incorrect? 640x480 sure acts native enough to me!
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Oh yeah, forgot about that, My Rady came with one of those adaptors, sorry.ThunderClaw wrote:Many cards include the S-Video -> RCA adapter, and even if they do not, not even RadioShack can charge you more than a few bucks for one.Joe Camacho wrote:Although I think there is no more cards with RCA, only S-video.
*Sometimes I edit my posts just to correct mistakes.
His code is wong though. It stretches the game to a wrong aspect ratio. Some games do have black borders, which are totally normal, however the actual game content should still be seen as 4:3. I think Darkfalz's code uses 8:7 or something. I provided several screenshot comparisons from a real SNES to ZSNES and ZSNES was wrong. MESS/MAME got it almost exactly like the real SNES though.JFD62780 wrote:Actually, from my experience (long story ahead), there are 2 8-scanline-tall borders on the top and the bottom of the screen. I used to own a 1981 TV that had a control in the back that let you control how tall or short the scanlines were. I set it to just enough where all the scanlines were on the screen from edge to edge. Not an easy feat. I did this after I fiddled with the focus controls.
The NES had a few early games that took advantage, most notably Super Mario Brothers, which simply painted the background color beyond the normal screen boundaries (or overscan for you TV geeks). The fact was even vaguely mentioned in its instruction booklet, but it was there.
When I got my Super NES, I noticed those black bars, but I didn't mind them; they were part of its charm.
See? You got it from me; the black bars do exist (in fullscreen NTSC, at least), so who's to say that Darkfalz is incorrect? 640x480 sure acts native enough to me!
I've seen your screen shots
and I think what you are forgetting is that although darkfalzs aspect ratio looks odd on a PC monitor (where the top and bottom black is visible) on a TV it is not visible. Which is the point he has been trying to make all this time. If you stretch the perspective vertically until those black bars disappear, it would look identical to a real SNES display on a TV screen..
Problem is that I can't make my video card do that...
Problem is that I can't make my video card do that...
Re: I've seen your screen shots
The black bars are visible though. I've used TV out on my 9600 and I still see the bars. A PC monitor and TV are the same aspect ratioBanonX wrote:and I think what you are forgetting is that although darkfalzs aspect ratio looks odd on a PC monitor (where the top and bottom black is visible) on a TV it is not visible. Which is the point he has been trying to make all this time. If you stretch the perspective vertically until those black bars disappear, it would look identical to a real SNES display on a TV screen..
Problem is that I can't make my video card do that...
Re: I've seen your screen shots
Only cause the freakin' card still chooses to shrink the f*&#%^ video output, so that you can see EVERYTHING... I HATE PC-to-TV adapters that don't appreciate the power of overscan. x.xReznor007 wrote:The black bars are visible though. I've used TV out on my 9600 and I still see the bars. A PC monitor and TV are the same aspect ratio
Until next post...