Post v1.42 ZSNES WIPs

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Stifu
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Post by Stifu »

Clements wrote:Gone for me:

Image
Well... Not for me. Try again, I don't think it always works, more or less randomly... I think I remember it would sometimes work right with the old verions too... Ooor maybe we're not using the exact same ROM, and this bug has been fixed with a hack.
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Post by snkcube »

Yay, new WIP version. Great job devs!
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Deathlike2
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Post by Deathlike2 »

The infamous CT Black Omen bug has resurfaced again.. for whatever the reason.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by Soul Colossus »

I'm sure this has been said before, but, is there a way to get the level up screen in Mario RPG to work with this WIP, or any version?
Jonas Quinn
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Post by Jonas Quinn »

Soul Colossus wrote:I'm sure this has been said before, but, is there a way to get the level up screen in Mario RPG to work with this WIP, or any version?
Have you ever tried it with the current WIP? It is already fixed.
pagefault
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Post by pagefault »

Deathlike2 wrote:The infamous CT Black Omen bug has resurfaced again.. for whatever the reason.
It was never fixed to begin with.
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Post by Deathlike2 »

pagefault wrote:It was never fixed to begin with.
Eh? Really... then please feel free to explain. It seems to show and then disappear between versions... and I haven't really figured out what the actual problem is though...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
grinvader
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Post by grinvader »

Compile time bug, probably caused by a memory alignment trick that goes bad in certain optimization settings.
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Thebullfrog
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Post by Thebullfrog »

Okay, first, yes my computer sucks ass. Now, to the question. V. 1.42 runs just dandy with my monitor in 24bit color mode. The latest WIP will only run in either 16 or 32 bit. I dont have 32 bit as an option thanks to the data provided in my first sentence. I REALLY don't want to have to switch to 16bit every time I play ROMs. Is there some reason why the WIP won't run in 24bit mode but 1.42 will? Are all future builds of ZSNES going to be this way? If so, that sucks because I'll be stuck using 1.42 until I can afford a new rig, which won't be any time soon.
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Post by Clements »

Improved video code made 24-bit no longer work. A $7 TNT2 video card can even do 32-bit, so it's no big loss.
Thebullfrog
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Post by Thebullfrog »

Well, that blows. almost as much as my computer does. It's cool, I
ll just stick with 1.42 until I get a real computer.
byuu

Post by byuu »

Deathlike2 wrote:
pagefault wrote:It was never fixed to begin with.
Eh? Really... then please feel free to explain. It seems to show and then disappear between versions... and I haven't really figured out what the actual problem is though...
Yeah, it's still showing up for me too :/

Screenshot from latest WIP :
Image
Probably offset-per-tile related...

(Yes, I stole that from the POE news thread, sue me :P )
adventure_of_link
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Post by adventure_of_link »

haha

that was good, now if only someone can do this for real.. :lol:

but then who'd play Lavos
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Post by Agozer »

adventure_of_link wrote:but then who'd play Lavos
W would probably just accuse Lavos of hiding Weapons of Mass Destruction an then throw Lavos in Abu Ghraib.

So, I guess Condoleeza Rice would take its place. Or maybe the other way around.

W 1 - 0 Lavos


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whicker: franpa is grammatically correct, and he still gets ripped on?
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Thebullfrog
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Post by Thebullfrog »

HA! Thats awesome! Oh, and about the 32bit color thing. I finally broke down and ordered a new computer. Now maybe I'll be able to play something other than just emulators. Not that I will, but I can.
xamenus
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Post by xamenus »

For anyone interested, I have still been maintaining a doc on how to compile ZSNESw for novices. Should be pretty easy for any computer literate person now.

http://rapidshare.de/files/10016228/zsn ... l.txt.html
Aaron
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Post by Aaron »

xamenus wrote:For anyone interested, I have still been maintaining a doc on how to compile ZSNESw for novices. Should be pretty easy for any computer literate person now.

http://rapidshare.de/files/10016228/zsn ... l.txt.html
K, uploaded it to http://www.zcworld.net/filemanager/User ... nstall.txt cause Rapid Share sucks.

And... that's all.
adventure_of_link
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Post by adventure_of_link »

OT: You by chance the same Aaron that visits the snes9x board ?
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
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Post by comrade »

What is ZSNES WIP? Is it some kind of MOD? You have no description on your page, just download links!
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Post by Agozer »

comrade wrote:What is ZSNES WIP? Is it some kind of MOD? You have no description on your page, just download links!
Work in Progress. Beta builds if you wish. WIPs aren't official releases. There have been 19 WIP builds/releases since the 1.42 official release. WIPs have have numerous fixes and additions that ultimately get pooled together for an official release.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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comrade
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Post by comrade »

Are you part of the official ZSNES development team?
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Agozer
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Post by Agozer »

comrade wrote:Are you part of the official ZSNES development team?
No, I am not.
Last edited by Agozer on Sat Dec 31, 2005 11:20 pm, edited 1 time in total.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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snkcube
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Post by snkcube »

comrade wrote:Are you part of the official ZSNES development team?
Users with a Image picture are usually the ZSNES devs. Grinvader is part of the team, except his picture is different.
Try out CCleaner and other free software at Piriform
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comrade
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Post by comrade »

So how and why do ZSNES WIP fixes/changes get into the official ZSNES branch? Why is there such segregation? Why don't both teams work together?
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Post by funkyass »

comrade wrote:So how and why do ZSNES WIP fixes/changes get into the official ZSNES branch? Why is there such segregation? Why don't both teams work together?
there is only one team, and they are currently working on WIP releases.
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