Okay, anomie and I rewrote pretty much all of neviksti's code and seriously optimized it like nuts. We still have a little bit more that we can optimize (and hopefully will), but we're MUCH faster now.
http://zsnes.sourceforge.net/zsnesw-spc7110-3.zip
This build offers over the previous build even more optimized decompression, and a persistent cache (which at this point I don't think we really need anymore).
Let me know what kind of FPS you get now, and how much CPU usage it takes (and list which CPU and MHz you have).
Also, please test save states and all that.
We're almost done here. Once I am, I'll figure out exactly what it is that I changed, so I can package a new source release.
If you run into any issues, let me know. If the persistent cache for whatever reason is causing issues, delete the *.idx and *.gfx files, and let me know about it.
Thanks.