Snes9x v1.51 release

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Nach
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Snes9x v1.51 release

Post by Nach »

It's been released.
You can read about it here: http://nsrt.edgeemu.com/forum/viewtopic.php?t=756
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Post by Jipcy »

Super sweet.
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Post by franpa »

BRILLIANT !
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Post by Panzer88 »

and officially ported to windows, giddieyup
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by franpa »

Panzer88 wrote:and officially ported to windows, giddieyup
no, the port for windows was officially updated.
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Post by DeathRPG »

NICE!!!!
But's not like they're going to fix the issue on the *nix port that doesn't allow you to get full screen unless you're root, do they? :S
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Post by Deathlike2 »

There probably is a legitimate reason for that. Not everything is given to an app to allow you to do fullscreen to begin with (and even that "fullscreen" is not real, but just a facsimile).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by Panzer88 »

franpa wrote:
Panzer88 wrote:and officially ported to windows, giddieyup
no, the port for windows was officially updated.
maybe it's just too early in the morning, but how is that different from what I said, we both said that it was ported to windows officially, the only reason this holds any significance to me is because it WASN'T last time, so are you trying to say it WASN'T officially ported? I'm a bit confused.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by Deathlike2 »

Panzer88 wrote:
franpa wrote:
Panzer88 wrote:and officially ported to windows, giddieyup
no, the port for windows was officially updated.
maybe it's just too early in the morning, but how is that different from what I said, we both said that it was ported to windows officially, the only reason this holds any significance to me is because it WASN'T last time, so are you trying to say it WASN'T officially ported? I'm a bit confused.
Believe it or not, franpa does have it correct. The Windows port had no maintainer for a bit, and thus was not updated with the 1.50 release.

The DOS port in Snes9x still exists (well, the code), but with noone to maintain that port, there were no further updates.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by Nach »

Deathlike2 wrote: The DOS port in Snes9x still exists (well, the code), but with noone to maintain that port, there were no further updates.
I actually made some updates to it for v1.51, but I didn't even bother to check if it compiled or anything.
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Post by ShadowFX »

Is there a way to maintain a 4:3 ratio on a 5:4 monitor in this new version? Probably not as I couldn't find it in the options and cfg.

Excellent release!
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Post by Deathlike2 »

Don't use Fullscreen, and use the Stretch Image Option. To explicitly tinker with 4:3, edit via the cfg file.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by creaothceann »

Good job! :o
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Post by ShadowFX »

Deathlike2 wrote:Don't use Fullscreen
I always use fullscreen, why shouldn't I ?
Deathlike2 wrote:and use the Stretch Image Option. To explicitly tinker with 4:3, edit via the cfg file.
Stretch image is on, and where is this 4:3 function exactly located in the cfg?
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Post by Deathlike2 »

EMu-LoRd wrote:
Deathlike2 wrote:Don't use Fullscreen
I always use fullscreen, why shouldn't I ?
It is not currently possible.
Deathlike2 wrote:and use the Stretch Image Option. To explicitly tinker with 4:3, edit via the cfg file.
Stretch image is on, and where is this 4:3 function exactly located in the cfg?
There isn't one, you have to define the specific Window parameters to get the desired ratio.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
byuu

Post by byuu »

EMu-LoRd wrote:Is there a way to maintain a 4:3 ratio on a 5:4 monitor in this new version? Probably not as I couldn't find it in the options and cfg.
Are you sure your monitor pixels are non-square? If it's a LCD display, the most likely are. If it's a CRT, then for god's sake, switch to 1280x960 :)
1280x1024 is horrible. This obviously won't help you on LCD since the pixel size is fixed. But all LCD's I've ever seen have had square pixels, regardless of screen size. I wouldn't at all be surprised if this was not the case on some models.

I've been thinking, the real solution is to not adjust aspect based on monitor resolution, but request the user to specify the size of a pixel (w vs h). If it varies on CRT, well, they'll have to keep changing the setting along with resolution.
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Post by Panzer88 »

Deathlike2 wrote:
Panzer88 wrote:
franpa wrote:
Panzer88 wrote:and officially ported to windows, giddieyup
no, the port for windows was officially updated.
maybe it's just too early in the morning, but how is that different from what I said, we both said that it was ported to windows officially, the only reason this holds any significance to me is because it WASN'T last time, so are you trying to say it WASN'T officially ported? I'm a bit confused.
Believe it or not, franpa does have it correct. The Windows port had no maintainer for a bit, and thus was not updated with the 1.50 release.

The DOS port in Snes9x still exists (well, the code), but with noone to maintain that port, there were no further updates.
I'm fully aware of this, you missed what I am saying, I've BEEN saying exactly what you guys are.

I'm entirely aware that 1.50 was not ported to windows, hence why I specifically mentioned that there was a windows port this time, with 1.51. If 1.50 had been updated for windows like all the others it would have been kind of pointless and redundant to mention that there was a windows port for 1.51.

There was talk of Snes9x not updating in Windows anymore but thankfully those dark days are over.
Last edited by Panzer88 on Tue May 01, 2007 1:54 am, edited 1 time in total.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by ShadowFX »

byuu wrote:Are you sure your monitor pixels are non-square? If it's a LCD display, the most likely are. If it's a CRT, then for god's sake, switch to 1280x960 :)
1280x1024 is horrible. This obviously won't help you on LCD since the pixel size is fixed. But all LCD's I've ever seen have had square pixels, regardless of screen size. I wouldn't at all be surprised if this was not the case on some models.

I've been thinking, the real solution is to not adjust aspect based on monitor resolution, but request the user to specify the size of a pixel (w vs h). If it varies on CRT, well, they'll have to keep changing the setting along with resolution.
LCD TV 19" here, therefore it's the 5:4 aspect. I'm actually looking for a generic solution to have all 'fullscreen' programs run in 4:3 instead of vertical stretched image which annoyes the crap out of me for years. Oh, and my video card is NVIDIA so I was hoping its drivers could provide me with such an option. At this point, I'm lucky that ZSNES supports actual forcing of 4:3 on my 1280x1024 (native) resolution.
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byuu

Post by byuu »

LCD TV 19" here, therefore it's the 5:4 aspect.
Yes, but you've actually verified this? Eg by looking at circles and squares and such? I've noticed that the LCD monitor's I've seen at 1280x1024 are actually taller than a strict 4:3, inch for inch, when compared to identical-sized, 1024x768 monitors (which obviously just have bigger pixels). I didn't break out measuring tape or anything, though.
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Post by franpa »

Panzer88 wrote:
Deathlike2 wrote:
Panzer88 wrote:
franpa wrote:
Panzer88 wrote:and officially ported to windows, giddieyup
no, the port for windows was officially updated.
maybe it's just too early in the morning, but how is that different from what I said, we both said that it was ported to windows officially, the only reason this holds any significance to me is because it WASN'T last time, so are you trying to say it WASN'T officially ported? I'm a bit confused.
Believe it or not, franpa does have it correct. The Windows port had no maintainer for a bit, and thus was not updated with the 1.50 release.

The DOS port in Snes9x still exists (well, the code), but with noone to maintain that port, there were no further updates.
I'm fully aware of this, you missed what I am saying, I've BEEN saying exactly what you guys are.

I'm entirely aware that 1.50 was not ported to windows, hence why I specifically mentioned that there was a windows port this time, with 1.51. If 1.50 had been updated for windows like all the others it would have been kind of pointless and redundant to mention that there was a windows port for 1.51.

There was talk of Snes9x not updating in Windows anymore but thankfully those dark days are over.
SNES9x for windows is a name, SNES9x v1.51 for windows is a version of the product named SNES9x for windows, SNES9x was ported eons ago to windows and has been updated a fair bit and recently afgain it has been updated. they cant port whats already ported can they?
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Post by Panzer88 »

of course it was ported eons ago, but when they updated to 1.50 a few months ago that had fundamentally changed the core, due to this, they said that it would take a significant amount of work to update the windows version, so it was left behind.

I feared that worst, that it would stay this way indefinitely, or at least for a long time, so I was delightfully surprised with this update out of the blue, also with an updated windows core, it has been QUITE some time since the windows port has been updated, since 1.43 actually.

does that clear it up? or do you want some sources?
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by franpa »

Panzer88 wrote:of course it was ported eons ago, but when they updated to 1.50 a few months ago that had fundamentally changed the core, due to this, they said that it would take a significant amount of work to update the windows version, so it was left behind.

I feared that worst, that it would stay this way indefinitely, or at least for a long time, so I was delightfully surprised with this update out of the blue, also with an updated windows core, it has been QUITE some time since the windows port has been updated, since 1.43 actually.

does that clear it up? or do you want some sources?
you said they ported SNES9x v1.51 to windows, this is wrong, all they did was UPDATE the windows port.
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Post by sweener2001 »

both of you shut up
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Post by ShadowFX »

byuu wrote:
LCD TV 19" here, therefore it's the 5:4 aspect.
Yes, but you've actually verified this? Eg by looking at circles and squares and such? I've noticed that the LCD monitor's I've seen at 1280x1024 are actually taller than a strict 4:3, inch for inch, when compared to identical-sized, 1024x768 monitors (which obviously just have bigger pixels). I didn't break out measuring tape or anything, though.
I have verified this since back in 2003. Circles are vertical stretched ovals on my screen if there isn't any force 4:3 option available. The 1280x1024 resolution only applies for 19" LCD screens. It's nearly impossible to ask every author to include such an option, so I have to find something generic that applies to all. Sorry to be offtopic here.
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Post by adventure_of_link »

Panzer88 wrote:I feared that worst, that it would stay this way indefinitely, or at least for a long time, so I was delightfully surprised with this update out of the blue, also with an updated windows core, it has been QUITE some time since the windows port has been updated, since 1.43 actually.
thanks to nitsuja for updating the windows port in the first place ;)
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