Current Status FAQ

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VietBitter
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Re: Current Status FAQ

Post by VietBitter »

long live z_nes!!
zsnes

Re: Current Status FAQ

Post by zsnes »

grinvader wrote:
whicker wrote: not dead as in "~1700 lines of tedious asm were ported to c last week" not dead
zsnes was written in assembler!?
cant imagine how mindbreaking hard it must be to work with the code ^^
remember my assembler course and i was ready to dance everytime i wrote 5 lines of code without the program crashing xD
grinvader
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Re: Current Status FAQ

Post by grinvader »

It wouldn't be that hard if it was straightened, clear asm. The main problem comes from the imbroglio that it ended as due to initial development being largely made of trial and error.
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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i30817
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Re: Current Status FAQ

Post by i30817 »

Is it going to end up 64 bits linux/arm/whatever portable or are you giving up on that?
Gil_Hamilton
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Re: Current Status FAQ

Post by Gil_Hamilton »

VietBitter wrote:I'm not sure which is going to come out first, DNF, next zsnes (btw i'm too stupid to learn the name of the emulator) version or Dre's Detox album. It's funny that all 3 are at the climax of its development. We'll see who wins this battle.
Duke Nukem Forever, apparently.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
grinvader
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Re: Current Status FAQ

Post by grinvader »

i30817 wrote:64 bits linux/arm/whatever portable
You don't really understand what portability is, do you.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
i30817
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Re: Current Status FAQ

Post by i30817 »

I understand that zsnes is not on the ubuntu 64 bit repositories.


ICE BURN
grinvader
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Re: Current Status FAQ

Post by grinvader »

Does the burn being made of ice means that it sucks hard at burning ?

coz it sorta does


A 32bit application has nothing to do in any self-respecting 64bit repository.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
i30817
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Re: Current Status FAQ

Post by i30817 »

Awesome.

snes9x it is.

Intermediate representation - It works.
nemo
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Re: Current Status FAQ

Post by nemo »

Magus` wrote:THE STUPID, OH GOD IT BURNS

Yes, I came back from the dead to zing you.
[quote="asfan42069"]now that i think about it... the rev is just an emulator itself with a couple rev only titles[/quote][quote="Magus`"]THE STUPID, OH GOD IT BURNS[/quote][quote="Joe Camacho"]I'm going to print this thread and tape it on my fridge.[/quote]I missed you guys.
badinsults
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Re: Current Status FAQ

Post by badinsults »

I haven't seen any sign of Magus` in probably 4 years.

So, yeah.
<pagefault> i'd break up with my wife if she said FF8 was awesome
blackmyst
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Re: Current Status FAQ

Post by blackmyst »

god stop reminding me how old I'm getting :(
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
CCd
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Re:

Post by CCd »

byuu wrote:
CCd wrote:So, anything new?
Yes, we're about 14 months closer to the next release now.
Damn, looks like I missed the release.

Did I?.. : :mrgreen:
kode54
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Re: Current Status FAQ

Post by kode54 »

Please stop bumping this topic.

Also, nope. Only 22 months closer to release.
Gil_Hamilton
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Re: Current Status FAQ

Post by Gil_Hamilton »

To be perfectly fair, I don't think general "bump" etiquette applies to sticky threads, since they're on top regardless.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
adventure_of_link
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Re: Current Status FAQ

Post by adventure_of_link »

Gil_Hamilton wrote:To be perfectly fair, I don't think general "bump" etiquette applies to sticky threads, since they're on top regardless.
Same can be said for announcements as well, but whatever.

But yes, random people posting in here and spamming does get annoying, especially for those waiting for a status report on the ZSNES project.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
king_harkanian
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Re: Current Status FAQ

Post by king_harkanian »

kode54 wrote:Please stop bumping this topic.

Also, nope. Only 22 months closer to release.
Awful long time, don't you think? I want to use Zsnes again, I really do, but there's one major bug that prevents me from doing so.
grinvader
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Re: Current Status FAQ

Post by grinvader »

We have a major bug preventing us from working on the major bug preventing you from using zsnes.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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king_harkanian
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Re: Current Status FAQ

Post by king_harkanian »

No biggie. I still have Snes9x 1.53 to keep me occupied. (And yes, I was referring to Zsnes' current SPC700/S-SMP emulation).
Rodimus Primal
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Re: Current Status FAQ

Post by Rodimus Primal »

ZSNES and Nesticle where the first two emulators I ever used so for nostalgia's sake I'd really like ZSNES to make a comeback. For SNES I've been using BSNES v0.73 since its the last version before Byuu changed to a GUI that is completely horrid IMO.
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