SSF Ver0.12 Beta R2

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Panzer88
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SSF Ver0.12 Beta R2

Post by Panzer88 »

The Sega Saturn emulator SSF has just released Ver0.12 Beta R2

Compatibility has recently gone up for some good games and this is a very stable emulator in my experience.

you may find it here

HERE and the Google translation of that site

HERE

there is also an unofficial compatibility list which is VERY up to date HERE

and a rundown of what the different settings in the options menu mean and do HERE

here is his twitter http://twitter.com/#!/FessX

happy playing!
Last edited by Panzer88 on Tue Aug 02, 2011 7:23 am, edited 14 times in total.
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
Agozer
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Post by Agozer »

I personally think that SSF justifies a sticky, so your request is granted.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Snark
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Post by Snark »

Agozer wrote:I personally think that SSF justifies a sticky.


Seconded! For Great Justice!

This emulator is pretty awesome...as is its requirements haha.
Panzer88
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Post by Panzer88 »

Does anyone know if there is anyway to contact the SSF developers if you only speak english? or if they have any feature request forum?

it'd be cool if they could add support to directly load CD Images, vs. just a CD drive, I guess for the best results right now I'll just use a virtual drive (usually faster than burning a cd and running it on a real drive)
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
Agozer
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Post by Agozer »

Panzer88 wrote:Does anyone know if there is anyway to contact the SSF developers if you only speak english? or if they have any feature request forum?

SSF has a forum: http://www4.rocketbbs.com/741/phantasy.html

...

But unless you're fluent in japanese, the forum is useless to you.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Panzer88
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Post by Panzer88 »

the latest version has been released.
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
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Post by Snark »

I pity da Foo who doesn't know the latest version has been released.

I'll try to see what's new



あまり動作チェックしていませんがアップします。
SSF Ver0.09 alpha R2
SH2のFRT処理を修正しました。
SCUのDMA処理を修正しました。
SCUのDMA終了割り込み処理を修正しました。
SCSPの再生位置の更新処理を修正しました。

ステートセーブデータのバージョンが変わりました。


Well basically, "made some corrections/adjustments for the SH2/SCU etc" plus changes to the savestates.
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Post by LobStar »

SSF wrote:Not a whole lot to see here folks but its up:
SSF Ver0.09 alpha R2
Fixed the SH2's FRT Processing.
Fixed SCU's DMA Processing.
Fixed a bug with the SCU's DMA interrupt.
Fixed a bug with refreshing SCSP's playback position(? had to babble fish that)。

Changed the Save States.
... Ever take a look at the Earthbound ROM? I SWEAR THE PROGRAMMERS WERE ON CRACK WHEN THEY DID IT! JUST LOOK AT IT!
Panzer88
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Post by Panzer88 »

new version SSF 0.09 Alpha R3 released

google engrish updates as follows

SSF wrote:SSF Ver0.09 alpha R3
CD drive block state transition process fixed.
SCSP timers processing fixed.
SCSP RISANPURINGU the process fixed.
SCU end of the DMA interrupt handling fixed.
VDP2 rotation of the plane of the drawing process fixed.

State saves data changed version.

Leading SH2 iteration of the master clock system from the center of the center changed.
In accordance with the optional SH2 Instruction Numbers 1 Block Clock change.
May be slightly heavier.
Also, the abolition HSynch Real Clock option.

Ver0.09 alpha compiled from the option to change, but
It is due to the failure occurred.…


basically this led to a bunch of PAL region games fixes as far as compatibility.

these pal games have been upgraded from not working to working

Battle Stations
Black Dawn
Clockwork Knight 2
Darius II
Destruction Derby
Doom
FIFA Soccer '97
Guardian Heroes
Hebereke's Popoitto
Jonah Lomu Rugby
King of Fighters ´95
Parodius - Fantastic Journey
Shell Shock
Street Fighter Alpha: Warriors' Dreams
Street Racer
The Mansion of Hidden Souls
Tilt!
UEFA Euro 96 England
Virtua Racing
World Cup Golf: Professional Edition

the pal version of the game "Z" has been labelled unplayable with the newest build.

enjoy!
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
Panzer88
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Post by Panzer88 »

the new beta has been released, still looking for changes....
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
Agozer
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Post by Agozer »

Panzer88 wrote:the new beta has been released, still looking for changes....

You can always BabelFish the changelog, although it won't be pretty.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Post by King Of Chaos »

Crude translation...

SCSP generated sound processing fixed.
SCU end of the DMA interrupt handling fixed.
MEMORIAKUSESUUEITO processing fixed.
Fixed cache.

State saves data changed version.

Track position in the CD index established to enable the option.
Saturn CDDA play in the index can be specified.
When enabled, the following folders CDIndex index information will be saved.
ReadCD index search command is using an optional feature, so
Drive by the error may become.
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Post by grinvader »

King Of Chaos wrote:Crude translation...

MEMORIAKUSESUUEITO

Die. Now.

...memory access wait for the others.

Panzer88 wrote:RISANPURINGU

I must have missed that one earlier. Die too.

...resampling for the others.
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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Agozer
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Post by Agozer »

0.10 Test is out. Grab it from the usual location.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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grinvader
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Post by grinvader »

Waiting for people to babelfart the changelog so I can mock the horrible katakana mangling... I mean, answer them.
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
byuu

Post by byuu »

Waiting for people to babelfart the changelog so I can mock the horrible katakana mangling... I mean, answer them.


* Fixed a bug in VDP2 rotation rendering.
* Fixed a bug in VDP2 cycle pattern specification.
* Display gaps in most software should now be corrected; this raised the system requirements slightly.
* SUTEETO SEEBU BAAJON was changed (eg older save states are not compatible with this newer version.)

:P
Agozer
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Post by Agozer »

byuu wrote:SUTEETO SEEBU BAAJON

:D

Save state (State Save) version?
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Snark
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Post by Snark »

byuu wrote:* SUTEETO SEEBU BAAJON


lol... oh lord...Sometimes I almost find it easier reading native Japanese than all the "SEEBU-SUTEETO-PAASOKON-ORANJI JUUSU INSUCHICHUUTO PAWA ON-OFU SUI-CHI" crap

Save state (State Save) version?


Indeed... Doesn't really sound like the original, doesn't it? Compared to English, Japanese has a very limited sets of sound.

edit: ahem, see my signature for sometime unintentional funny Engrish...

~FRYINNNG HIIIIIIIIGH~~~~FEEELIN GOOOOOO~~~
Last edited by Snark on Fri Aug 15, 2008 1:08 am, edited 3 times in total.
I want to fry~~ Sky Hiiiiiiiiigh~
Let's go-o-o-O~ togeda~
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Post by neo_bahamut1985 »

It is easier to read native Japanese than it is to read Romanized.
俺はテメエの倒す男だ! 宜しく! お前はもう死んでいる...
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Post by Gil_Hamilton »

neo_bahamut1985 wrote:It is easier to read native Japanese than it is to read Romanized.
But this isn't native japanese. "State save version" is ENGLISH. We're trying to make sense of something that's been transliterated twice. Which isn't QUITE as bad as babelfishing, then unbabelfishing, but...
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Post by grinvader »

Many real people suck at accurately retranscripting to english an english word that was "flattened" into japanese syllables. It takes a very different set of skills than real japanese->english work.

A bot... not expecting anything really. It's probably better if they leave it at that.
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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Post by Rashidi »

sums up so far:

steps:
  1. english plain text
  2. transliterated into japanese
  3. apply romanjization
  4. transliterated (translated?) into engrish

    now you have: a silly text encrpyting scheme :lol:
Gil_Hamilton
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Post by Gil_Hamilton »

Rashidi wrote:sums up so far:

steps:
  1. english plain text
  2. transliterated into japanese
  3. apply romanjization
  4. transliterated (translated?) into engrish

    now you have: a silly text encrpyting scheme :lol:


Number 3 doesn't make sense? Either you indeed romanjization, which is the process of transliterating it into japanese characters, or you meant romanization, which is transliterating it into english characters.
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Post by I.S.T. »

Panzer88
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Post by Panzer88 »

byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
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