Why do people keep assuming that major graphical changes can be affected by playing with the graphics settings of NES and SNES emulators?Gary_Oak wrote: Not sure if this also happens in real hardware (I've never played Battletoads on a actual NES), but the same thing seems to occur in games like Kirby's Adventure, Battletoads and Double Dragon and Wai Wai World 2. Is this really an original hardware thing, or can it be removed by tinkering with some of Nestopia's video options?
These aren't half-assed DirectX wrappers with a metric butt-ton of game-specific hacks holding them together like so much duck tape.
They actually attempt to simulate the original hardware behavior, and here's a hint: the original hardware didn't have a bank of switches to reconfigure it for different games.
What you SHOULD be asking is why PS and N64 emulators DO have all those options that majorly affect game behavior.
I'd place money on it being plain old overscan protection.
At least it's not full of garbage tiles like so many other NES games. Blacking out the area you aren't using is a mark of class.