I only have one resample. The SNES outputs samples to a resampler / volume adjust routine (100% volume does not modify the samples). That spits out samples to the actual audio codec when appropriate.
I get a relatively stable 30/30 fps here
Sorry. Sigh, why can't all the cool people have leet Core 2 Duos? :(
Maybe I should start soliciting 'donations' from Intel for my work in promoting their new processors, heheh.
Because I'm using this setting right now, running around in Super Mario World, and I can't see these dupe frames.
Then your monitor is different than all of mine. Which is a great reason to be for a wide range to accommodate all users ;)
Remember, I only resist your middle default theory because I honestly don't think people know whether left or right is going to make things better.
I don't think people are going to think to change the SNES input frequency to fix video sound tearing issues in the first place, to be truthful.
It's sucky that it needs to be there at all, but it is what it is. I was playing with Kega Fusion, which lacks such an option, and I wasn't able to keep the video from jumping every ~3 seconds. I found it less annoying to leave vsync off entirely.
Maybe we shouldn't even worry about it. I would like to continue to pursue this in the future. Perhaps we can come up with a dynamically adjustable buffer that auto-compensates to match video:audio ratio. Though if sinamas and blargg consider it to be very difficult, I don't think I will fare well.
If both are off, for example, and the checkmark is at 100%, speed will be uncapped despite the checkmark.
The speed meaning has changed. By having the video+audio checkboxes, it's now possible to run uncapped with different input frequency rates (from 16khz-64khz). I don't know why you'd want that, since the sound sucks anyway without audio sync, but it's there.
A little confusing, but that's what you get for having these percentage options.
And they're
awesome. Because of them, I can do something I can't do in any other emulator: beat Mega Man X2 without using save states, by running the game at 50% speed. Slows it down just enough for my clearly inferior hand-eye coordination.