Hey guys
I was wondering if you could tell me if it's possible to have two people participate in a single player game online?
Let's take Super PunchOut for example....Super PunchOut is a single player game. But my buddy and I like to take turns putting up the best TKO times against the AI. Is there a way we both can take turns watching each other play against the AI in either zbattle, CGA, or even within ZSNES itself?
Please let me know.
Question about 1 player games....
Moderator: ZSNES Mods
Yes. If you press ESC while in-game over netplay, under the chat window you can check a box to indicate who is player one and who is player two. Obviously player two does nothing in a one player game, so you guys would just need to alternate being player one.
David Dunham - "Efficiency is intelligent laziness"
Thanks for the reply man it's appreciated. Someone else had said the same thing, so I went into ZSNES and looked for the boxes to check and uncheck and didn't see them....but now I know why....their in the CHAT window, not the ZSNES GUI window. No wonder I didn't see it LOL. That little bit of info you just posted helped a lot. Thanks again!Sferics wrote:Yes. If you press ESC while in-game over netplay, under the chat window you can check a box to indicate who is player one and who is player two. Obviously player two does nothing in a one player game, so you guys would just need to alternate being player one.
OK let me ask you guys this:
While my friend and I are playing the single player game over the net, let's say I loaded a save state that the BOTH of us have on our PC....same exact save state. Would it cause our connection to desync? I know I've heard about how loading save states in a net play game can cause desyncs, but what if it's a save state that I copied over to his folder? Would it be OK then?
While my friend and I are playing the single player game over the net, let's say I loaded a save state that the BOTH of us have on our PC....same exact save state. Would it cause our connection to desync? I know I've heard about how loading save states in a net play game can cause desyncs, but what if it's a save state that I copied over to his folder? Would it be OK then?