joe_devore wrote:The playback for some SPC are not perfect, like SNES game Eien no Filena.
and some others I can't recall off hand.
other then that its great.
Because I stuck using Win2K (and I'm not complaining) I can't use the latest version of Foobar2000.
Have you tried the latest foo_gep? You're lucky I still use an older SDK that works with versions as old as 0.9.3.
I check for updates every week. ^^... Wait a sec your Avatar Name is the same as the guy who maintains the kode's foobar2000 plug-ins
Is that you ?
grinvader wrote:Alternatively, is your SPC rip valid or half-assed ?
Distributed Tenshi no uta rips had major channel issues ages before they got properly reripped.
That I can't answer. I haven't checked for new or updated SPCs in a while. I get to it at some point. If you know a site that has a Good Rip of Eien no Filena that would great. My copy of Tenshi no uta_SPC works as far as I know.
Anyway, I found a SPC rip of Eien no Filena in the GoodSPC set, not even tagged, the lazy bastards. Uploaded here. Lots of tracks have a loud pop at the start, but I have no hardware ready for SPC playback. (I have a system, but no backup device.)
Bump for code fix. Due to some idiotic conversion error, the project file for my copy of Game_Music_Emu wasn't optimizing properly. Recompiling with proper optimization flags and link-time code generation enabled brings the binary size down about 100KB, and brings the accurate snes_spc core up to 19x real-time. Much better.
Fixed version uploaded to the usual place, download and enjoy.
Does anyone have a working link for Mudlord's standalone plugin for XMPlay (in_spc)?
All the links and mirrors in this thread are dead
Due to some idiotic conversion error, the project file for my copy of Game_Music_Emu wasn't optimizing properly. Recompiling with proper optimization flags and link-time code generation enabled brings the binary size down about 100KB, and brings the accurate snes_spc core up to 19x real-time. Much better.
1. Nice,but this plugin is only available for Foobar2000 (no XMPlay-compatible version yet )
2. Hmmm...does this mean Mudlord's standalone DLL is also affected by this issue? If so,can you make a fixed (optimized) version of it?
Last edited by kick on Fri Jan 09, 2009 3:04 am, edited 1 time in total.
Source code for in_spc is gone (lost most of my other code for other stuff too), but I can easily rewrite the plugin. I need to because:
* The code was all messy (in_gme is most likely worse)
* Sample buffer code is messy (need help with that, since I am not a sound expert)
* I need to get back to coding again.
And no, when I rewrite it (when I get into the mood), there still won't be RSN support. I won't resort to Winamp hackery like what SnesAMP does.
Apologies for the website. I am moving to a different host.
Anyway, I found a SPC rip of Eien no Filena in the GoodSPC set, not even tagged, the lazy bastards. Uploaded here. Lots of tracks have a loud pop at the start, but I have no hardware ready for SPC playback. (I have a system, but no backup device.)
Hey Thanks... but its still doing the same thing it always has, a Static burst in the 1st second of playback. Thanks Anyway
kode54 wrote:Bump for code fix. Due to some idiotic conversion error, the project file for my copy of Game_Music_Emu wasn't optimizing properly. Recompiling with proper optimization flags and link-time code generation enabled brings the binary size down about 100KB, and brings the accurate snes_spc core up to 19x real-time. Much better.
Fixed version uploaded to the usual place, download and enjoy.
Thank you SIR, you are a Miracle Worker ^^
oh on another note, I have checked the version of the Foo_gep and it has been showing version 1.5.0 for a very long time now..... I don't suppose you could correct that the next time you compile a fix? Thanks