Yes, that's intentional. I use frameskip a lot, and I don't like the idea of saving it. I know some people need to always use frameskip, but I'd honestly think few people in that category would use bsnes at all. Playing with frameskip absolutely sucks. Further, frameskip will be going away with a dot-based PPU anyway.Yeah, i didnt report it because it thought it might be on purpose
Awesome, thanks a bunch for testing that :DSo far so good cheat wise. Testing several games and no problems whatsoever.
The speed settings aren't universal already? I mean, the sync to video option isn't, because you may want to switch it up -- but since I don't have true fullscreen (eg no refresh rate change), I suppose we can make that universal if you like.By the way, do you think you could make the emulation speed settings universal rather than mode-specific?
The %, and sync to audio, are universal.
The chip is the most simplistic of all. It's a very, very, very simple memory re-mapper to help with OAM (sprite) table building. It was already bit-perfect. I just cleaned it up a touch, suppose it wasn't really worth mentioning, but there you go.Does the cleanup of the OBC-1 code have any effect on its speed or accuracy?