bsnes v0.039 released

Archived bsnes development news, feature requests and bug reports. Forum is now located at http://board.byuu.org/
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franpa
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Post by franpa »

My TV is a awesome Samsung Model 6 46" with a 30$ bluray player. blacks are black, whites are white ^_^ but terrible screen lag when playing the SNES... no lag at all when playing the Gamecube, (but appearance is terrible due to composite cable) PS2 or Wii.

I wouldn't mind the SNES if there wasn't a 0.4 seconds delay between what I do and what appears :/
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Post by I.S.T. »

Panzer88 wrote:then why are tvs 16:9 and monitors 16:10

that sounds an aweful lot like not the same, but I could be wrong.


Not all modern LCD widescreen monitors are 16:10. the vast majority, yes, but not all.

Frankly, this whole issue wouldn't be a problem if the fucking HDTV people had chosen a damn 16:10 resolution in the first place...
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Post by Panzer88 »

or a 21:9 cinema Aspect Ratio screen :)

http://www.engadget.com/2009/02/20/phil ... ease-date/

no, it does make sense for computer monitors to be less wide, and televisions to be more wide, so it is not a bad thing, it does make sense.

monitors are gonna stay 16:10 and tvs are gonna stay 16:9 at least.

16:9 is not actually a bad idea for a rotatable screen. More monitors should be an an axis that can rotate to horizontal or vertical orientations.

take a devise like the iPhone as an example, vertical for web pages or vertical shooters, horizontal for movies and side scrollers. etc.
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
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Post by kick »

Now imagine playing a 4:3 game on that screen....ewwww!

P.S. Screw that display,I want the appartment :D
Last edited by kick on Sun Mar 01, 2009 10:27 am, edited 3 times in total.
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Post by gllt »

kick wrote:Now imagine playing a 4:3 game on that screen....ewwww!


yeah there would be huge black borders instead of my wall or speakers or a decorative table just outside the picture
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Post by kick »

I want an even wider 24:9 screen,so I can run two 4:3 emulator / game windows side-by-side.It's a great replacement for dual-head.

24:9 FTW :D
Last edited by kick on Sun Mar 01, 2009 10:21 am, edited 1 time in total.
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Post by FitzRoy »

Panzer88 wrote:then why are tvs 16:9 and monitors 16:10

that sounds an aweful lot like not the same, but I could be wrong.


I think computer displays went widescreen well before the HDTV standard was finalized. Now that 16:9 content exists and is becoming more abundant, there's a push for screens that can display it without bars or funny scaling.
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Post by grinvader »

byuu wrote:
grinvader wrote:You're using Saturn-grade logic, which is why he's laughing. So am I.


Be nice! If you piss him off, he'll ask to have all his posts deleted and not come back! :(


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Post by byuu »

New WIP.

I added FirebrandX's controller image (let me know if you don't have the WIP link and want to check it out, FB.)

I also added Derrick's SVG logo for now. The contest thing isn't over yet, and I like DMM's the best so far (sans the aliasing issues.) But the auto-resizing to exactly what I want is too nice to pass up. I think I'm going to require SVG for the final submission at this point.
Side note: Qt supports SVG for auto-scaling, but I use a PNG anyway as not all Qt libs are going to have SVG support built-in. I still want SVG for website / print purposes.

For belegdol, I added SDL hat support. It only works with the first hat, as I figured those four-controller-as-one-device cheapass drivers might not work well if every single players' hat manipulates the same controller. You'll have to let me know how it works, since SDL doesn't detect my joypad's hats.

I'd also like it if someone could test the X-Video RGB support. Anyone with an RGB overlay surface can do so just by selecting the Xv driver.
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Post by I.S.T. »

FitzRoy wrote:
Panzer88 wrote:then why are tvs 16:9 and monitors 16:10

that sounds an aweful lot like not the same, but I could be wrong.


I think computer displays went widescreen well before the HDTV standard was finalized. Now that 16:9 content exists and is becoming more abundant, there's a push for screens that can display it without bars or funny scaling.


Considering that the HDTV standard was finalized in the mid '90s... I'd say no.

http://en.wikipedia.org/wiki/High-defin ... ompression

Note, that article's layout is lame so I can't just link to a single section. It talks about the finalizing across three short sections. -_-
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Post by Panzer88 »

kick wrote:Now imagine playing a 4:3 game on that screen....ewwww!

P.S. Screw that display,I want the appartment :D


this is where projectors come into play :D

and yes, I'll take the appartment also. Still, you can't beat the brightness of monitor screens, 24:9 it is, cheers.
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
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Post by blackmyst »

I.S.T. wrote:I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.
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Post by gllt »

blackmyst wrote:
I.S.T. wrote:I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.


how do i turned knob
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Post by diminish »

gllt wrote:
blackmyst wrote:
I.S.T. wrote:I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.


how do i turned knob

My CRT squishes at 1280x960, but not at 1280x1024, how bad is that? Horizontal size (0..100) at 100 leaves black borders.
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Post by franpa »

gllt wrote:
blackmyst wrote:
I.S.T. wrote:I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.


how do i turned knob
there are CRT monitors with OSD setups too, still I haven't seen or encountered one that couldn't stretch an image properly except a really, really, ancient one.
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Post by kick »

gllt wrote:how do i turned knob


...on my '89 spinach-green screen :)
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Post by tetsuo55 »

byuu wrote:New WIP.

I added FirebrandX's controller image (let me know if you don't have the WIP link and want to check it out, FB.)

I also added Derrick's SVG logo for now. The contest thing isn't over yet, and I like DMM's the best so far (sans the aliasing issues.) But the auto-resizing to exactly what I want is too nice to pass up. I think I'm going to require SVG for the final submission at this point.
Side note: Qt supports SVG for auto-scaling, but I use a PNG anyway as not all Qt libs are going to have SVG support built-in. I still want SVG for website / print purposes.

For belegdol, I added SDL hat support. It only works with the first hat, as I figured those four-controller-as-one-device cheapass drivers might not work well if every single players' hat manipulates the same controller. You'll have to let me know how it works, since SDL doesn't detect my joypad's hats.

I'd also like it if someone could test the X-Video RGB support. Anyone with an RGB overlay surface can do so just by selecting the Xv driver.


I don't see the control graphic, where did you hide it? (winXP sp3)
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Post by kick »

Check out this new Samsung screen:

32:9 aspect ratio - ULTRA WIDE

Image
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Post by Verdauga Greeneyes »

Panzer88 wrote:or a 21:9 cinema Aspect Ratio screen :)

Why do they call it 21:9? Does it sound more impressive than 7:3? :roll:
(to be fair, I could say the same thing about 16:10, which should be 8:5.. but in that case there's the 16:9 aspect ratio to compare it to)
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Post by FitzRoy »

I.S.T. wrote:Considering that the HDTV standard was finalized in the mid '90s... I'd say no.


Okay, new theory: computer widescreen was introduced before it was readily apparent that HDTV was the future of the market and not some niche product for rich people with barely any content to speak of.

byuu wrote:But the auto-resizing to exactly what I want is too nice to pass up.


Thanks for letting us know about that particular requirement beforehand. :/

byuu wrote:I added FirebrandX's controller image


Not showing up for me on my Vista box.
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Post by Panzer88 »

kick wrote:Check out this new Samsung screen:

32:9 aspect ratio - ULTRA WIDE

Image


is that for real? WTF? I guess for window management instead of having 2 monitors? still, jeez, at least the 21:9 was for watching blur rays, many of which are that ratio. Nice find, just for the crazyness of it. Do you have a link? or are you just bullshiting me.

Verdauga Greeneyes wrote:
Panzer88 wrote:or a 21:9 cinema Aspect Ratio screen :)

Why do they call it 21:9? Does it sound more impressive than 7:3? :roll:
(to be fair, I could say the same thing about 16:10, which should be 8:5.. but in that case there's the 16:9 aspect ratio to compare it to)


they did it for the same reason, to be comparable to other x:9 ratios.
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
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Post by Rhapsody »

Panzer88 wrote:is that for real? WTF?

I'm guessing not. The Samsung logo and whatever that is in the lower left of the picture both look stretched to me. Hard to say for certain, but I think he just doubled the width of the image. Halving it makes it look very similar to my bog-standard 16:10 LCD.
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Post by Panzer88 »

figured, that actually would make sense for a video game come to think of it, having insanely panoramic view might be kind of odd though.

Anyways, back on topic, testing the WIP now byuu.
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
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Post by belegdol »

byuu wrote:For belegdol, I added SDL hat support. It only works with the first hat, as I figured those four-controller-as-one-device cheapass drivers might not work well if every single players' hat manipulates the same controller. You'll have to let me know how it works, since SDL doesn't detect my joypad's hats.

The hat support still needs some work:
1. All hat directions can be assigned in gui, but the resulting entry has the same name as if it were an axis.
2. In game, only "up" direction works when pressed on the hat, others work with axes (even though the set up was done using the hat). This might be related to 1.
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Post by I.S.T. »

blackmyst wrote:
I.S.T. wrote:I have a shitty CRT that squishes the damn picture if you run it at 1280x1024. Three actually(low end CRTs=FAIL.).


I can't tell if you're joking here or not. Plz clarify.


Dammit, that's what I get for typing when I've only had 3 hours of sleep within 36 hours. I meant 1280x960.
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