Snes controller progress:

Archived bsnes development news, feature requests and bug reports. Forum is now located at http://board.byuu.org/
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gllt
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Post by gllt »

Am I just stupid, or do you not render two views of it
one slightly tilted as is
and another that is top-down of L and R placed directly above the first
or both orthographic and tilted which alternate on hover/click

whatever
FitzRoy
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Post by FitzRoy »

FirebrandX wrote:That's your opinion Fitz. Those older buttons are quite off on the colors. I like the newer ones better.


You're not even using your own colors from the scan. Your blue is way darker relative to other colors in the render than what you scanned. Also, not diffusing light across the surface made your buttons seem more reflective before, now they seem matte.

FirebrandX wrote:Also, there's too much shoulder button showing in the first one because its an orthographic view. I don't like orthographic views because they are flat and unrealistic. You can keep the old one for yourself if you prefer, but the current version stays as it is.


For an object of such size and depth at this distance, this doesn't appear to be applicable theory. Go ahead and hold a controller out 2ft from your face, the effect will not manifest.
FirebrandX
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Post by FirebrandX »

gllt wrote:Am I just stupid, or do you not render two views of it
one slightly tilted as is
and another that is top-down of L and R placed directly above the first
or both orthographic and tilted which alternate on hover/click

whatever


As I said before, I'm not finished with the case holes, so I can't do a top-down view of the shoulder buttons.

whatever? So are you just stupid?
gllt
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Post by gllt »

FirebrandX wrote:
gllt wrote:Am I just stupid, or do you not render two views of it
one slightly tilted as is
and another that is top-down of L and R placed directly above the first
or both orthographic and tilted which alternate on hover/click

whatever


As I said before, I'm not finished with the case holes, so I can't do a top-down view of the shoulder buttons.

whatever? So are you just stupid?


I didn't know, and you don't have to do it now or ever.
It's a suggestion. ;]
It's your paddle anyway.
FirebrandX
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Post by FirebrandX »

Here's the idea I had for keeping the cord intact. My apologies to byuu since I have to post it here when I mentioned the idea in the other thread.

Image
FitzRoy
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Post by FitzRoy »

Couples of criticisms:

(a) It feels like I'm abusing the equipment, I want to relax the cord
(b) symmetrical balance is lost
(c) my mind is expecting the cord to reappear somewhere near the bottom now. It can't be expected to believe that a 6ft cord is hiding behind the controller.
doktor_kris
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Post by doktor_kris »

Cordless FTW.
adventure_of_link
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Post by adventure_of_link »

gllt wrote:It's your paddle anyway.

I think he oughta drill a few holes into that paddle

bonus points for a wood body :P

but hey, it's his art.
Image
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Dullaron
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Post by Dullaron »

Look so fucking real man. Good work.
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Verdauga Greeneyes
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Post by Verdauga Greeneyes »

I like the highlight on the cord, definitely consider bending it some - but I agree, this is a bit much. I think the fade out is only necessary when there's no border - in bsnes, the border can just cut it off and it'll look fine. What bothered me was that the cord looked totally black to me, and that made it look flat.
gllt
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Post by gllt »

in before "Design the whole cord plug and all, bundle up the cord with a tie strap and stick it behind the paddle in the current bended position with the plug sticking out from the back in an angled position"
FirebrandX
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Post by FirebrandX »

I've made a 1680 wallpaper version for those using that size screen. Here's the link to the zip file:

http://www.firebrandx.com/downloads/snescontrollerwall1680.zip
mozz
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Post by mozz »

Wow! That totally rules. That is my new desktop wallpaper! Thanks, fbx.
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