nemulator

Announce new emulators, discuss which games run best under each emulator, and much much more.

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-james-
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Re: nemulator

Post by -james- »

No, not intentional. Frankly, just never tried/noticed. I'll add that to the list too.
emudoggie
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Re: nemulator

Post by emudoggie »

Famicom Wars (J) doesn't work (Unsupported mapper?)
Is this on the to-do list as well?
Last edited by emudoggie on Wed Jan 11, 2012 4:24 pm, edited 2 times in total.
-james-
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Re: nemulator

Post by -james- »

There's something wrong with the header in that rom; the number of prg/chr pages doesn't match the size of the file, so I treat it as an invalid image. I'll think of a smarter way of handling these (there are a few).

So, yes, it's on the list now.
emudoggie
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Re: nemulator

Post by emudoggie »

byuu wrote:What about the option to output a normalized mix of (the audio streams of) all emulated games running in the game selection UI?
Now *that* would be a cool feature to have. Just like being in a real arcade :)
Last edited by emudoggie on Wed Jan 11, 2012 4:59 pm, edited 1 time in total.
-james-
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Re: nemulator

Post by -james- »

emudoggie
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Re: nemulator

Post by emudoggie »

This video just made my day :D

I'd love to see this as an option in nemulator.ini (disabled by default). [Just ignore those YouTube haters]
emudoggie
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Re: nemulator

Post by emudoggie »

Any plans for FDS (Famicom Disk System) support or NES CPU overclocking (run the NES CPU at 2x speed to eliminate those massive slowdowns in Metroid, for example)?
-james-
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Re: nemulator

Post by -james- »

FDS, yes. Overclocked CPU, no (though it could be added easily enough).
emudoggie
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Re: nemulator

Post by emudoggie »

Another annoyance:
nemulator stores the SRAM files in the same folder as the ROM images which I find messy. Is it possible to set a separate location for the save files? There is such a setting for the screenshots, but none for the save files.
-james-
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Re: nemulator

Post by -james- »

sure, that's easy enough to do. added to the list.

btw -- next release will prob. be late this month. I'll try to get most of your requests in it.
emudoggie
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Re: nemulator

Post by emudoggie »

-james- wrote:Posted on Jan 12, 2012:
Next release will prob. be late this month.
Almost three months have passed since then... but there's still no sign of the upcoming release.
(not a single newspost or progress update)
Gonzo
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Re: nemulator

Post by Gonzo »

emudoggie wrote:
-james- wrote:Posted on Jan 12, 2012:
Next release will prob. be late this month.
Almost three months have passed since then... but there's still no sign of the upcoming release.
(not a single newspost or progress update)
Um, that might have something to do with life/other shit getting in the way?

Just a loose example; I shot a feature film back around June of 2010, which I'm still not even half way through cutting.

Why?

Because I'm a film student that constantly has stuff to do for my course, not to mention the odd editing gigs I get on the side. And then I get all the life shit, like paying my bills, buying food and the occasional socialising so that I don't end up living like a hermit.

I'm pretty sure that people who code emulators on the side, for free, also have to prioritise their life shit so they don't starve to death/end up homeless/go crazy and shoot everyone.

Basically, if you're that impatient, feel free to code it yourself(or cut my film, I'd really appreciate it).
Last edited by Gonzo on Fri Mar 30, 2012 12:46 pm, edited 1 time in total.
-james-
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Re: nemulator

Post by -james- »

Gonzo wrote:Um, that might have something to do with life/other shit getting in the way?
yep.
paulguy
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Re: nemulator

Post by paulguy »

Yeah, most programmming jobs I hear have absolutely dreadful hours, leaving basically no free time. That's why a lot of projects just end up dying with the developers falling off the earth. A lot of closed source projects, too, which is very unfortunate.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
grinvader
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Re: nemulator

Post by grinvader »

Gonzo wrote:I'm pretty sure that people who code emulators on the side, for free, also have to prioritise their life shit so they don't starve to death/end up homeless/go crazy and shoot everyone.
For added emphasis, those things are split. Having a job helps with not starving to death/being a hobo, but you need something else to prevent from going guns akimbo (jobs usually worsen that one).
Oh plus "living in a decent place". Fun housework time isn't exactly compressible.
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gyromite7
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Re: nemulator

Post by gyromite7 »

I just tried out this emulator tonight, and, while the UI is very cool, what I really love is how smooth the scrolling is. There's no tearing, which is exactly what I was looking for in an NES emulator! Nice job, James. Thanks!
-james-
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Re: nemulator

Post by -james- »

gyromite7 wrote:what I really love is how smooth the scrolling is. There's no tearing...
Thanks! That's something that I'm pretty proud of, so I'm glad to get some positive feedback on it.

James
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