ZSNES 1.53 Changelog

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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nintendo_nerd
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Re: ZSNES 1.53 Changelog

Post by nintendo_nerd »

Zsnes 1.53 is nearing completion last I heard, it will be out, I can't wait to try it out either way :mrgreen:
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Re: ZSNES 1.53 Changelog

Post by Cammygirl192 »

nintendo_nerd wrote:Zsnes 1.53 is nearing completion last I heard, it will be out, I can't wait to try it out either way :mrgreen:

It's something I'd leak and refuse £1 million, although it wouldn't be nice to leak something that isn't complete so blarg.

odditude wrote:
Termingamer2-JD wrote:Some people just can't take 8 years of development for a new version which isn't WIP.
(or how many years it's been)

that's their problem.

remember, pagefault has Real Life (TM) to deal with; zsnes development is a diversion, a hobby at best. the same goes for Nach, grinvader, and the other devs who so generously share the fruit of their time and effort with others.

That's true. I was just pointing out that people are still asking "when is it done", the answer is "when it has been bugchecked thoroughly by the devs and is good enough to be released", and real life should be a registered trademark, it is too important to people :)
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Re: ZSNES 1.53 Changelog

Post by Gil_Hamilton »

WE WERE PROMISED A NEW Z.NES BEFORE DUKE NUKEM FOREVER CAME OUT! STOP PLAYING WITH THE DUKE AND GET BACK TO CODING!
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


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odditude
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Re: ZSNES 1.53 Changelog

Post by odditude »

Gil_Hamilton wrote:WE WERE PROMISED A NEW Z.NES BEFORE DUKE NUKEM FOREVER CAME OUT! STOP PLAYING WITH THE DUKE AND GET BACK TO CODING!

still crashing in ztoast.dll, stop 0x13371337 MOAR_BUTAR_PLZ
Why yes, my shift key *IS* broken.
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Re: ZSNES 1.53 Changelog

Post by nintendo_nerd »

Gil_Hamilton wrote:WE WERE PROMISED A NEW Z.NES BEFORE DUKE NUKEM FOREVER CAME OUT! STOP PLAYING WITH THE DUKE AND GET BACK TO CODING!



I'm curious, how did you manage to call the emulator that name without the site's filter auto-correcting it? :shock: :lol:
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Re: ZSNES 1.53 Changelog

Post by Gil_Hamilton »

nintendo_nerd wrote:
Gil_Hamilton wrote:WE WERE PROMISED A NEW Z.NES BEFORE DUKE NUKEM FOREVER CAME OUT! STOP PLAYING WITH THE DUKE AND GET BACK TO CODING!



I'm curious, how did you manage to call the emulator that name without the site's filter auto-correcting it? :shock: :lol:

M4d 1337 sk1llz, SQL injection, and the Konami Kode.

Or creative abuse of board markup to hide characters.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads
nintendo_nerd
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Re: ZSNES 1.53 Changelog

Post by nintendo_nerd »

Gil_Hamilton wrote:
M4d 1337 sk1llz, SQL injection, and the Konami Kode.

Or creative abuse of board markup to hide characters.


Aha, so the answer to the universe isn't just 42...it all makes sense ;O;
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
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Re: ZSNES 1.53 Changelog

Post by Cammygirl192 »

odditude wrote:
Gil_Hamilton wrote:WE WERE PROMISED A NEW Z.NES BEFORE DUKE NUKEM FOREVER CAME OUT! STOP PLAYING WITH THE DUKE AND GET BACK TO CODING!

still crashing in ztoast.dll, stop 0x13371337 MOAR_BUTAR_PLZ

this toaster can only toast toast, not normal bread, unfortunately.
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FadeToBacon16
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Re: ZSNES 1.53 Changelog

Post by FadeToBacon16 »

Are their any Beta versions available to the public?
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Re: ZSNES 1.53 Changelog

Post by joe_devore »

Wow I missed this thread too...
Don't forget to incorporate FuSoYa's fixes too
http://fusoya.eludevisibility.org/emulator/zsnes8.html
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO (BIOS_r4021 [08/09/2021])
GPU: nVidia GTX 1070 Ti 8GB
GFX Drivers: Nvidia v496.49
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2 : PCSX2 (Auto-Builds)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
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Re: ZSNES 1.53 Changelog

Post by joe_devore »

Any news or updates Pagefault?

EDIT:
Any chance you can update post #1 to include the new changes u made Pagefault?
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO (BIOS_r4021 [08/09/2021])
GPU: nVidia GTX 1070 Ti 8GB
GFX Drivers: Nvidia v496.49
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2 : PCSX2 (Auto-Builds)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
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Re: ZSNES 1.53 Changelog

Post by joe_devore »

WoW its been two years since anyone replied to this topic... :(
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO (BIOS_r4021 [08/09/2021])
GPU: nVidia GTX 1070 Ti 8GB
GFX Drivers: Nvidia v496.49
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2 : PCSX2 (Auto-Builds)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
nintendo_nerd
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Re: ZSNES 1.53 Changelog

Post by nintendo_nerd »

joe_devore wrote:WoW its been two years since anyone replied to this topic... :(
I know, there's so much unknown, essentially radio silence >.> I know there's the IRC, but still.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
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Re: ZSNES 1.53 Changelog

Post by joe_devore »

nintendo_nerd wrote:
joe_devore wrote:WoW its been two years since anyone replied to this topic... :(
I know, there's so much unknown, essentially radio silence >.> I know there's the IRC, but still.
Pagefault has not been seen on IRC since...
Last seen : Dec 23 22:34:07 2017 (18w 4d 16h ago)
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO (BIOS_r4021 [08/09/2021])
GPU: nVidia GTX 1070 Ti 8GB
GFX Drivers: Nvidia v496.49
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2 : PCSX2 (Auto-Builds)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Gil_Hamilton
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Re: ZSNES 1.53 Changelog

Post by Gil_Hamilton »

joe_devore wrote:WoW its been two years since anyone replied to this topic... :(
REPLY TO THIS THREAD
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads
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Re: ZSNES 1.53 Changelog

Post by blackmyst »

Gil_Hamilton wrote:
joe_devore wrote:WoW its been two years since anyone replied to this topic... :(
REPLY TO THIS THREAD
k
Procrastination.
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Re: ZSNES 1.53 Changelog

Post by nintendo_nerd »

Gil_Hamilton wrote:
joe_devore wrote:WoW its been two years since anyone replied to this topic... :(
REPLY TO THIS THREAD
I'll reply to your thread.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
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Re: ZSNES 1.53 Changelog

Post by Gil_Hamilton »

nintendo_nerd wrote:
Gil_Hamilton wrote:
joe_devore wrote:WoW its been two years since anyone replied to this topic... :(
REPLY TO THIS THREAD
I'll reply to your thread.
GAY!
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads
nintendo_nerd
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Re: ZSNES 1.53 Changelog

Post by nintendo_nerd »

Gil_Hamilton wrote:
nintendo_nerd wrote:
Gil_Hamilton wrote:
joe_devore wrote:WoW its been two years since anyone replied to this topic... :(
REPLY TO THIS THREAD
I'll reply to your thread.
GAY!
Ha! Gaaaaaaaaaaaaaay!
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
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Re: ZSNES 1.53 Changelog

Post by kode54 »

nintendo_nerd wrote:
Gil_Hamilton wrote:
nintendo_nerd wrote:
Gil_Hamilton wrote:
joe_devore wrote:WoW its been two years since anyone replied to this topic... :(
REPLY TO THIS THREAD
I'll reply to your thread.
GAY!
Ha! Gaaaaaaaaaaaaaay!
Troy and Abed in the Morning!


See, I can play the association game too!
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