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Found a bug? Please report it, but remember to follow the bug reporting guidelines.
Missing a sane feature? Let us know!
But please do NOT request ports to other systems.

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xibalba
New Member
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Joined: Thu Jan 06, 2011 9:49 pm

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Post by xibalba »

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Last edited by xibalba on Sat Nov 28, 2015 3:21 am, edited 1 time in total.
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Re: Debugging features?

Post by grinvader »

There's a very hackish and largely tedious way to view the memory map in zsnes, by using the cheat search feature. Aside from that, the old debugger isn't operational out of DOS. An effort to bring it to other ports was started but discontinued.

We're lacking in the 'time' resource for pretty much everything regardless priority.


To develop an emu, you need motivation, docs and skills. And time.
Collaboration is pretty much like your everyday teamwork (focusing on what each is best at), except there's no paycheck in the balance, so it's not like there's a reason to argue (at least with the zdevteam - the emuscene as a whole is full of drama).
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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