SNESGT 0.230 beta7 Released

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Awakened
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Posts: 33
Joined: Sun Mar 25, 2007 3:04 am

SNESGT 0.230 beta7 Released

Post by Awakened »

What's new
- Fixed ROM detection algorithms.
- Fixed SA-1 CHR conversion (2) bugs.
- Fixed a bug in hi-resolution mode.
- Fixed a bug in sound envelope emulation.
- Fixed SPC7110 RTC bugs.
- Added a direct color mode of mode 3/4.
- Changed compiler to Visual Studio 2010.
Download English Version Here

Nice to see there is still some life in my current preferred SNES emulator. Sounds like the full 0.230 release should be soon from google translating one of the BBS replies from GIGO.
Dr4xx3n89
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Posts: 24
Joined: Sat Aug 03, 2013 1:40 am
Location: in front of my pc

Re: SNESGT 0.230 beta7 Released

Post by Dr4xx3n89 »

Awakened wrote:
What's new
- Fixed ROM detection algorithms.
- Fixed SA-1 CHR conversion (2) bugs.
- Fixed a bug in hi-resolution mode.
- Fixed a bug in sound envelope emulation.
- Fixed SPC7110 RTC bugs.
- Added a direct color mode of mode 3/4.
- Changed compiler to Visual Studio 2010.
Download English Version Here

Nice to see there is still some life in my current preferred SNES emulator. Sounds like the full 0.230 release should be soon from google translating one of the BBS replies from GIGO.

thanks i am a collectionist
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Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: SNESGT 0.230 beta7 Released

Post by Gil_Hamilton »

You do realize that post is two years old, right?

If you're collecting all the dead and obsoleted SNES emulators like ZSNES and SNESGT, have fun hunting some of them down.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
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