Snes9x 1.53
- Rebuilt IRQ handling. (zones)
- Improved overall timings, now Snes9x can handle events in
a opcode a little. (zones)
- Improved screen interlace and sprite interlace supports. (OV2, zones)
- Fixed Hi-Res pixel plotter. (BearOso, zones, OV2)
- Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn)
- Fixed Super Buster Bros. graphics after reset. (Jonas Quinn)
- Improved SA-1 support. (zones)
- Added SA-1 CC2 support. (Jonas Quinn, byuu)
- Fixed SA-1 NMI override mode. (zones)
- Fixed Dual Orb 2 sound glitch. (byuu)
- New APU timing hack, fixes various games that exhibit
problems with Blargg's SNES_SPC library. (OV2)
- Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2)
- Fixed movie snapshot unfreeze inconsistency. (gocha)
- Faster config file saving. (OV2)
- Fixed BlockInvalidVRAMAccess config file option.
(windows port, unix port and gtk legacy config) (Jonas Quinn)
- Remove POSIX dup and access calls, and rename qword to
fix compilation with Cell SDK. (BearOso)
- Fixed PS3 version save state crash by using heap
allocation for soundsnapshot. (danieldematteis)
- Fixed crash relating to double-closed descriptor. (BearOso)
- Removed CPUShutdown speedhack, DisableHDMA and
DisableIRQ options. (zones)
- Removed remaining outdated asm code. (zones)
- JMA 64 bit support. (kode54, Nach, friedrich.goepel)
- GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones)
- GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2)
- Win32: Full unicode support. (OV2)
- Win32: Restored OpenGL mode. (OV2)
- Win32: x64 version. (OV2)
- Win32: HLSL shader support. (mudlord)
- Win32: Win7 jumplist synchronizes with recent roms list. (OV2)
- Win32: Updated menu structure. (OV2)
- Win32: Drag&Drop support for ROMs. (gocha, OV2)
- Win32: Reworked movie-recording with size selection. (gocha, OV2)
- Win32: Restored SPC save option. (OV2)
- Win32: Fixed vsync in DirectDraw. (OV2)
- Win32: Improved window position saving. (OV2)
- Win32: Restored compile with DEBUGGER. (gocha)
- Win32: Fixed various edge-case errors and/or possible
leaks. (Brian Friesen)
- Win32: Config file option to always center image. (OV2)
- Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha)
- Win32: Added and fixed Autofire for D-pad. (gocha)
- Win32: Fixed aggressive soundsync wait. (OV2)
- Win32: Added window size presets. (OV2)
- Mac : Added pause and frame advance functions. (zones)
- Mac : Now you can choose any folder for saving files. (zones)
- Mac : Updated Music Box (mostly internally). (zones)
- Mac : Fixed gliches in open/save dialogs on 10.6. (zones)
- Mac : Fixed display configuration in windowed mode. (zones)
- Unix : Fixed segfault and hang-up with -DNOSOUND. (zones)
- GTK+ : Added ability to set specific folders for SRAM,
patches, snapshots, etc. (BearOso)
- GTK+ : Fixed many permissions issues with config folders. (BearOso)
- GTK+ : Updated compatibility with latest GTK+ and
GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso)
- GTK+ : Updated software output to use cairo and added the
ability to use bilinear-filtering with it. (BearOso)
- GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso)
- GTK+ : Fixed focus issue when there is no window manager. (BearOso)
- GTK+ : Fixed X Visual incompatibilities and expose
problems in the Xv and OpenGL outputs. (BearOso)
- GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
- GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso)
- GTK+ : Added a visual indication of the expected video
refresh rate for the currently selected sound input rate. (BearOso)
<pagefault> i'd break up with my wife if she said FF8 was awesome
How nice to see everything moving to 64 bit code these days and it's working perfectly. I remember that someone posted a 64 bit prototype of ZSNES here long time ago and I don't remember if it was Nach or Pagefault.
Neo Kaiser wrote:I remember that someone posted a 64 bit prototype of ZSNES here long time ago and I don't remember if it was Nach or Pagefault.
It was noone. Only the crack cocaine.
It wasn't a official release but a test prototype. Fuck if I just had the dam file from my hard drive that died from my old PC, I could prove it's existence.... Did you asked them about it? Of course back then I couldn't run it because I didn't had a 64 bit CPU or OS.
*EDIT*
Forget it! I think was a build that was 32 bit and 64 bit code or something... it was by the time the first 64 CPUs where released. Someone said "If they drop 32 bit support we are ready". I can't remember more.
For that matter, why would you want to? The SNES hardware used Gaussian Interpolation on its sound chips. It's necessary for accurate sound reproduction.
Yes, let's not get into the discussion from #zsnes freenode where one of the regulars suggested the removal of linear and nearest neighbor interpolated sound was a step backwards because it was a removal of existing functionality, regardless of if it was replacing it with correct functionality.
kode54 wrote:Yes, let's not get into the discussion from #zsnes freenode where one of the regulars suggested the removal of linear and nearest neighbor interpolated sound was a step backwards because it was a removal of existing functionality, regardless of if it was replacing it with correct functionality.
It's going away anyway, since I don't remember blargg's core having linear or shitty interpolations. In that sense, it's not a removal of existing features.
That's like telling people who run 64-bit Windows that their 64-bit kernel never had 16-bit emulation mode, when all they want to do is run their crappy DOS software, or crappy old Win16 software, or crappy old Win32 software packaged with Win16 installers. Oh wait, I guess it's totally not.
v1.54.1 fixes the emulator to remember Window Size when leaving Fullscreen mode, diagonal down gamepad mapping issue and a 3rd issue that I can't think of off the top of my head.
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