Hi ZSNES devs! I am wondering if there is an official filter in the works based on MSR's recent publication, "Depixelizing Pixel Art". The results are looking quite good so far, and may be suited for real-time processing using GPU and/or multi-core optimization.
If one is not in the works, I would be excited to work on this filter.
Paper:
http://research.microsoft.com/en-us/um/ ... /pixel.pdf
MSR "Depixelizing Pixel Art" Filter
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Re: MSR "Depixelizing Pixel Art" Filter
We already have discussed that paper and its major issues.
Please search the board better next time.
Oh, and no, there are no plans to integrate it in zsnes at all. We even have plans not to integrate it instead.
Please search the board better next time.
Oh, and no, there are no plans to integrate it in zsnes at all. We even have plans not to integrate it instead.
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